Adam Toll Solving Lag in Desktop Gaming at the Edge
cloud203020 Huhti 2019

Adam Toll Solving Lag in Desktop Gaming at the Edge

Joining us this week is Adam Toll, Founder of Haste. About Haste Haste is a network optimizer for video games, reducing lag, packet loss, and jitter to improve your gaming experience. Highlights: • Adam History in pre-CDN technologies, streaming music, and gaming lag issues • How Solve Lag Issues over Network • Quality of Service and Multi-Path • Challenges w/ Cached Content and Real-Time Content • Edge Management with Network Unpredictability Time Tracking • 0 min 50 sec: Introduction of Guest o Background on Satellite Communication in Early Days Leading to CDN o Early Streaming Music Technology Startup o Angel Investing Period • 8 min 8 sec: How to Fix Lag Issues? o Early Web and Rich Media Challenges ~ Content Distribution Networks o Haste Focused on Real-Time w/ User Generated Content that is Dynamic o Overlay Network Architecture ~ Spend Bandwidth to Achieve Performance • 13 min 14 sec: Quality of Service and Multi-Path o Anticipatory Gaming – Action Timestamps o Duplicating Traffic on 4 Separate Paths o 3 Layers: Infrastructure, Suite of Software Defined Networking Tools, & Software on Gaming Machine Locally Installed  Caching Not Involved • 21 min 24 sec: Challenges of Out-Of-Date CDNs o Critical Issues  Game Software Updates (Required) – Traditional CDN  Active Game Play Stream – Haste Manages w/ EDGE GRAVITY by Ericsson o Local Haste Service – Monitor Streams to Ensure Fastest Access to Various Game Servers  Ensure Awareness of Various Game Servers Availability • 28 min 52 sec: How Shape Edge Infrastructure Based on Network Unpredictability o Path Diversity is Significant o Improve ISP Delivery of Gaming Services by Adding Haste in ISP Networks o Dynamic Allocation of Gaming Services based on Player Location and Network Features • 39 min 23 sec: Wrap-Up

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