52 | Frank Lantz on the Logic and Emotion of Games

52 | Frank Lantz on the Logic and Emotion of Games

Games play an important, and arguably increasing, role in human life. We play games on our computers and our phones, watch other people compete in games, and occasionally break out the cards or the Monopoly set. What is the origin of this human impulse, and what makes for a great game? Frank Lantz is both a working game designer and an academic who thinks about the nature of games and gaming. We discuss what games are, contrast the challenges of Go and Poker and other games, and investigate both the "dark energy" that games can sometimes induce and the ways they can help us become better people. Support Mindscape on Patreon or Paypal. Frank Lantz is a game designer and Director of the Game Center at New York University. He co-founded Area/Code games, and is the designer or co-designer of numerous popular games, including Drop7 and Universal Paperclips. He is also responsible for a number of large-scale real-world games. He has taught at New York University, Parsons School of Design, and the School of Visual Arts. Web site NYU web page Wikipedia Talk on Go, Poker, and the Sublime Talk on Logic and Emotions in Games Twitter Universal Paperclips QWOP

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8 | Carl Zimmer on Heredity, DNA, and Editing Genes

8 | Carl Zimmer on Heredity, DNA, and Editing Genes

Our understanding of heredity and genetics is improving at blinding speed. It was only in the year 2000 that scientists obtained the first rough map of the human genome: 3 billion base pairs of DNA wi...

6 Elo 20181h 31min

7 | Yascha Mounk on Threats to Liberal Democracy

7 | Yascha Mounk on Threats to Liberal Democracy

Both words in the phrase "liberal democracy" carry meaning, and both concepts are under attack around the world. "Democracy" means that they people rule, while "liberal" (in this sense) means that the...

30 Heinä 20181h 5min

6 | Liv Boeree on Poker, Aliens, and Thinking in Probabilities

6 | Liv Boeree on Poker, Aliens, and Thinking in Probabilities

Poker, like life, is a game of incomplete information. To do well in such a game, we have to think in terms of probabilities, unpredictable strategies, and Bayesian inference. These are ideas that pla...

23 Heinä 20181h 10min

5 | Geoffrey West on Networks, Scaling, and the Pace of Life

5 | Geoffrey West on Networks, Scaling, and the Pace of Life

If you scale up an animal to twice its height, keeping everything else proportionate, its volume and weight become eight times as much. Such a scaling relation was used by J.B.S. Haldane in his famous...

16 Heinä 20181h 23min

4 |  Anthony Pinn on Humanism, Theology, and the Black Community

4 | Anthony Pinn on Humanism, Theology, and the Black Community

According to atheism, God does not exist. But religions have traditionally done much more than simply proclaim God's existence: they have provided communities, promoted the arts, handed down moral gui...

12 Heinä 20181h

3 | Alice Dreger on Sexuality, Truth, and Justice

3 | Alice Dreger on Sexuality, Truth, and Justice

The human mind loves nothing more than to build mental boxes -- categories -- and put things into them, then refuse to accept it when something doesn't fit. Nowhere is this more clear than in the idea...

11 Heinä 20181h 20min

2 | Carlo Rovelli on Quantum Mechanics, Spacetime, and Reality

2 | Carlo Rovelli on Quantum Mechanics, Spacetime, and Reality

Quantum mechanics and general relativity are the two great triumphs of twentieth-century theoretical physics. Unfortunately, they don't play well together -- despite years of effort, we currently lack...

10 Heinä 20181h 12min

1 | Carol Tavris on Mistakes, Justification, and Cognitive Dissonance

1 | Carol Tavris on Mistakes, Justification, and Cognitive Dissonance

For the first full episode of Mindscape, it's an honor to welcome social psychologist Carol Tavris. Her book with co-author Eliot Aronson, Mistakes Were Made (But Not By Me), explores the effect that ...

4 Heinä 20181h 11min

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