Chelsea Blasko of Iron Galaxy Studios

Chelsea Blasko of Iron Galaxy Studios

Robin Hunicke chats with Chelsea Blasko about her long and varied path towards the games industry, learning via trial by fire at her first job in games, organic growth and diversity in projects and partners to increase stability, finding the confidence to make decisions, stepping out of the shadows into a front-of-house leadership role, the importance of feedback and support, and how culture and values can help a studio come together.

Chelsea is the Co-CEO of Iron Galaxy Studios, who are best known for developing Killer Instinct, Divekick, and the recently released Extinction. Additionally, Iron Galaxy has helped studios finish and port titles, with over 60 games shipped worldwide.

Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

Jaksot(225)

The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

Trent Kusters chats with Benjamin Coquelle (Project Manager and Game Designer) and Bruno Laverny (Marketing Director) from Ishtar Games. Together they discuss the journey that led each of them to Ishtar Games; the development of The Last Spell; the features they felt were crucial to showcase to funding partners and potential customers; communicating with your community during early access; and their next game, Lakeburg Legacies. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us: Twitter Instagram

24 Huhti 20231h 30min

Real World Inspirations in Tchia with Awaceb's Phil Crifo

Real World Inspirations in Tchia with Awaceb's Phil Crifo

Trent Kusters chats with Phil Crifo, the Creative Director behind the recently released tropical open-world adventure game, Tchia. Together they discuss his path into game development; meeting his development partner and releasing their first game to little fanfare; finding the courage and inspiration to start the next project; and how his home island of New Caledonia became the inspiration and setting of Tchia. Watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us: Twitter Instagram

17 Huhti 20231h 34min

The History of Dwarf Fortress with Zach and Tarn Adams - Part 2

The History of Dwarf Fortress with Zach and Tarn Adams - Part 2

Trent Kusters chats with Tarn Adams and Zach Adams, brothers who together created Dwarf Fortress. This is part 2 of an extended interview where they discuss the 20 year journey in creating the aforementioned title including the early inspirations that led them to learn programming; the games they developed before Dwarf Fortress; crucial creative and community milestones; working together with Kitfox Games on the updated version for Steam; and their favorite stories from their ever growing community. Listen to the full episode here or watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us: Twitter Instagram

3 Huhti 20231h 20min

The History of Dwarf Fortress with Zach and Tarn Adams - Part 1

The History of Dwarf Fortress with Zach and Tarn Adams - Part 1

Trent Kusters chats with Tarn Adams and Zach Adams, brothers who together created Dwarf Fortress. This is part 1 of a 2 part extended interview where they discuss the 20 year journey in creating the aforementioned title including the early inspirations that led them to learn programming; the games they developed before Dwarf Fortress; crucial creative and community milestones; working together with Kitfox Games on the updated version for Steam; and their favorite stories from their ever growing community. Listen to the full episode here or watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS. Follow us: Twitter Instagram

27 Maalis 20231h 13min

Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

Austin Wintory chats with Aurélien Piters (Audio Director) and Maxime Touchon (Sound Designer). Together they discuss developing the audio design behind Asobo Studio's A Plague Tale: Requiem including their influences; the process of casting the actors; what they learned from the previous entries; working together with composer Olivier Deriviere and the music team in creating the right mood; and what it takes to create the unsettling sound of a mischief of rats. Listen to the full episode here or watch on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

20 Maalis 20231h 4min

Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

Min Kim from Bonfire Studios chats with Jeonghee "JJ" Jin, the CEO of Pearl Abyss America. Together they discuss how Korea's unique culture and environment has helped shape it's games industry; how Korean game companies are growing and evolving based on years of global expansion; and building experiencing for an ever growing global audience. Listen to the full episode here or watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

13 Maalis 20231h 7min

Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou

Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou

Austin Wintory chats with composer Stephanie Economou, who recently won the first ever Grammy for video game music for her work on Assassin's Creed Valhalla: Dawn of Ragnarök. Together they discuss her career in film and television; the differences between composing for traditional media versus games; the learning curve that comes with game development; and how Ubisoft allowed her to experiment with black metal and folk music on Dawn of Ragnarök's soundtrack. Listen to the full episode here or watch this episode on our Youtube channel. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

6 Maalis 20231h 24min

Directing God of War Ragnarök with Eric Williams of Santa Monica Studio

Directing God of War Ragnarök with Eric Williams of Santa Monica Studio

God of War Ragnarök and many other great titles from 2022 are nominated at the 26th Annual #DICEAwards! Tune in to see the winners in every category on February 23rd at 8pm PT on IGN Ted Price chats with Eric Williams, the game director behind Santa Monica Studio's smash hit, God of War Ragnarök. Together they discuss being handed the mantle to a storied franchise; his leadership philosophy in guiding the team towards shared goals; the first steps they took when developing a such a highly anticipated sequel; and the key decisions they made when designing the combat, quests, and character development. Listen to the full episode here or watch this episode on our Youtube channel. God of War Ragnarok and many other great titles from 2022 are nominated at the 26th Annual DICE Awards. Tune in to see the winners in each category LIVE on February 23rd at 8pm PT on IGN.com. For the full list of nominees, visit interactive.org. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

20 Helmi 20231h 22min

Suosittua kategoriassa Koulutus

rss-murhan-anatomia
voi-hyvin-meditaatiot-2
psykopodiaa-podcast
rss-valo-minussa-2
rss-narsisti
rss-duodecim-lehti
rss-arkea-ja-aurinkoa
aamukahvilla
psykologia
uskonnon-pitka-oppimaara
queen-talk
adhd-podi
rss-vegaaneista-tykkaan
rss-psykalab
rss-koira-haudattuna
rss-niinku-asia-on
dear-ladies
salainen-paivakirja
esa-saarinen-filosofia-ja-systeemiajattelu
rss-honest-talk-with-laurrenna