Creating an Aura of Spookiness in Dredge

Creating an Aura of Spookiness in Dredge

Trent Kusters chats with Alex Ritchie and Joel Mason of Black Salt Games, developers of the indie hit, Dredge. Together they discuss their game development journeys; the original ideas around Dredge and what the early prototypes looked like in terms of art and design; balancing difficulty and consequence in the various zones; and how they introduced an aura of spookiness throughout the game.

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The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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How Moonhood Handcrafted The Midnight Walk with Real Claymation

How Moonhood Handcrafted The Midnight Walk with Real Claymation

Trent Kusters chats Klaus Lyngeled and Olov Redmalm from Moonhood, who recently released the handcrafted cozy horror game, The Midnight Walk. Together they discuss their early careers and how they fou...

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How Two Studios Brought LEGO Horizon Adventures to Life

How Two Studios Brought LEGO Horizon Adventures to Life

Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios ...

21 Heinä 20251h 43min

Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys

Uncovering the Secrets Behind Bionic Bay with Creator Juhana Myllys

Adam Orth chats with Juhana Myllys, creator of physics based platformer Bionic Bay. Together they discuss how he identifies great ideas and where he finds inspiration; the early designs and concept ar...

14 Heinä 20251h 31min

Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard

Creating the Music for Clair Obscur: Expedition 33 with Composer Lorien Testard

Austin Wintory chats with Lorien Testard, the composer for Sandfall Interactive's debut hit RPG, Clair Obscur: Expedition 33. Together they discuss his background in music theory and how he connected ...

7 Heinä 20251h 16min

Exploring Wartales with Shiro Games' CEO Nicolas Cannasse

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Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Ce...

30 Kesä 20252h 6min

XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More

XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More

Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to ...

23 Kesä 20251h 34min

How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen

How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen

*This episode contains heavy spoilers for Clair Obscur: Expedition 33 Alexa Ray Corriea chats with Jennifer Svedberg-Yen, the lead writer on Sandfall Interactive's debut hit, Clair Obscur: Expedition ...

16 Kesä 20251h 34min

Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa

Kingdom Come: Deliverance II with Lead Designer Prokop Jirsa

Trent Kusters chats with Prokop Jirsa, Lead Designer on Kingdom Come: Deliverance II, the hit historical RPG by Warhorse Studios. Together they discuss the key pillars of the Kingdom Come series that ...

9 Kesä 20251h 53min

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