
Manhunt Review | Gruesome Violence, Shadow-lurking, Brian Cox
Rockstar North was on a real high. They were coming off of the both the biggest game of 2001, Grand Theft Auto 3, AND the biggest game of 2002, Grand That Auto: Vice City. The series that saw you stea...
31 Loka 20232h 18min

Forbidden Siren Review | Sightjacking, Link Navigator, Ambiguity
In 1999, Keiichiro Toyama and Team Silent created one of the most-celebrated horror video games of all time: Silent Hill. Almost every superlative you can think of was thrown at Harry Mason's jaunt ar...
17 Loka 20232h 27min

Batman: Arkham Asylum Review | Freeflow Combat, Predator Rooms, Detective Mode
During the mid-to-late 2000s, film fans were breaking down the doors of cinemas all over the world in order to see how new life had been given to the Batman. Around this time, the alter ego of Bruce W...
3 Loka 20232h 39min

Far Cry Review | Perceptive Enemies, Hefty Guns, Trigens
Before Gus Fring from Breaking Bad signed on, before you were doing some first-person platforming up a tower, and before your map was filled with icons, this series had you mowing down some angry monk...
19 Syys 20232h 15min

Outlast Review | Night Vision Camcorder, Jump Scares, Ghost Terminator
Around the early 2010s, there was a real boom in first-person horror-stealth and today we're looking at one of the most popular games in said genre. We're going back a decade, to 2013, to look at a vi...
5 Syys 20232h 15min

Metal Gear Solid Review | Melodrama, Soliton Radar, Foxhound Battles
A quarter of a century ago, we got some real stealthy classics – some of which have already been covered on this very podcast. Today we're looking at the game from that year that introduced many to th...
22 Elo 20232h 46min

Tomb Raider (2013) Review | "Relatable" Lara Croft, Brutality, A Bow
What do you do after you've already rebooted a series and have effectively gotten everything you can out of it? Well, you reboot it again and give it another go. We're going back to 2013 to take a loo...
8 Elo 20232h 44min

Splinter Cell Review | Silly Realism, Light & Shadow, The Fifth Freedom
Developer Ubisoft Montreal was given one job: make a game like Metal Gear Solid, but better. And they decided to make something a bit like MGS, but also a bit like Thief. We're going back to 2002 to l...
25 Heinä 20232h 50min






















