EP 16 | How Video Game Music Shapes Narratives (with MarcoMeatball)
Quest Markers10 Helmi 2024

EP 16 | How Video Game Music Shapes Narratives (with MarcoMeatball)

Marina sits down with professional opera singer-turned-voice actor MarcoMeatball to talk all things video game music. We talk about how FFXIV and Granblue Fantasy: Relink blend genres, the sadness in Bloodborne’s soundtrack, how vertical music sequencing is used in Nier Automata, how ambient music is used to shape a narrative, and much more. We also talk about the music in the games we’re currently playing, as well as some of our favourites. Grab some headphones, and let’s dive in. * * * * * * * TIMESTAMPS: (00:00) Introduction (01:51) Meeting Marco (05:40) Marco’s Recent Games: Granblue Fantasy: Relink, Warframe, Yakuza: Kiwami (09:54) Bloodborne, its brilliant sounds design choices, & how its music sets its narrative tone (15:26) Baldur’s Gate 3 takes us back to medieval times (18:18) Initial thoughts on Nier Music (19:25) Warframe, using music to displace pain, and whether context matters (21:21) There’s so much good video game music out there (22:50) How Enshrouded’s music surprised Marco (24:05) Nier Automata, Chaos Language, and the game’s use of vertical music sequencing (32:01) FFXIV and blending genres (38:02) Music, storytelling, and how the player feels (43:05) FFXIV and Answers’ narrative misdirect of the century (46:14) Community question: “How does ambient music help the player understand the tone of the narrative?” (Elden Ring, Bloodborne, World of Warcraft) (52:07) Final thoughts & outro * * * * * * * SOCIALS: Quest Markers: ⁠https://linktr.ee/questmarkers⁠ Marco’s YouTube: https://www.youtube.com/@MarcoMeatball Marco’s socials: https://linktr.ee/marcodmeatball Marina’s socials: ⁠https://linktr.ee/marinaryan⁠

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EP 49 | How a veteran game designer thinks about systems and feel

EP 49 | How a veteran game designer thinks about systems and feel

HeartLoop Games Founder, Creative Director, and veteran Game Designer Osama Dorias joins Marina Ryan to talk about designing game systems and feel. They talk about what game design is (and why it’s im...

30 Loka 1h 8min

EP 48 | What is Music Mastering?

EP 48 | What is Music Mastering?

Award-winning mastering engineer and sound designer Jordan Fehr (Guild Wars 2, Pacific Drive, Donkey Kong Country Returns) joins Marina Ryan to demystify the final step in the music making process. Th...

2 Loka 1h 3min

EP 47 | How Live Orchestras Get Recorded for Games

EP 47 | How Live Orchestras Get Recorded for Games

Grammy-winner Brooke Vlahos (Destiny 2, Halo Infinite, Shadow of Mordor, Guild Wars) joins Marina Ryan to talk about live music recording for AAA games, how she got into live recording, the various ro...

2 Loka 33min

EP 46 | Working On Your First Video Game

EP 46 | Working On Your First Video Game

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11 Elo 46min

EP 45 | The Art & Science of Game Development

EP 45 | The Art & Science of Game Development

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27 Kesä 1h 7min

EP 44 | The Journey of Becoming a Voice Actor in Video Games

EP 44 | The Journey of Becoming a Voice Actor in Video Games

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30 Touko 41min

EP 43 | A Studio Lead's Best Practices for Remote Work

EP 43 | A Studio Lead's Best Practices for Remote Work

Dr. Miko Charbonneau joins Marina Ryan to chat about best practices for remote work, how to prioritize the team’s wellbeing and happiness, and the path that took Miko from working on Minecraft to star...

29 Huhti 1h 5min

EP 42 | Answering your questions about games publishing

EP 42 | Answering your questions about games publishing

Rachel Heleva is back on the show to answer your questions about video game publishing! Grab a coffee, and join us for a chat!* * * * * * * TIMESTAMPS:(00:00:00) Intro(00:03:20) How Rachel got into th...

28 Maalis 1h 7min

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