Ep 41 | Does Star Citizen Focus Too Much on Details? (Ft. Farrister)

Ep 41 | Does Star Citizen Focus Too Much on Details? (Ft. Farrister)

A big part of what makes Star Citizen so great is the depth in gameplay options, the insane detail of ship interiors, and the diverse lore and atmosphere surrounding various locations. These details also slow the game down in development, and your ability to play. There is a spectrum of beliefs on this matter, generally correlating with when backers joined the project, but the question will always remain. Is the detail worth it? Join me and Youtube Farrister to discuss!

Today’s Guests:

Farrister

Youtube: https://www.youtube.com/c/Farrister

Twitter: https://twitter.com/thomasfarrister


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Jaksot(266)

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 r...

15 Syys 20251h 34min

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined b...

8 Syys 20251h 47min

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth...

1 Syys 20251h 37min

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two o...

25 Elo 20251h 20min

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by T...

18 Elo 20251h 27min

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss...

11 Elo 20251h 31min

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discus...

4 Elo 20251h 36min

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left playe...

28 Heinä 20251h 50min

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