EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo)

EP 186 - Star Citizen’s Server Meshing is Working! What Next? (Ft. Grolo)

Star Citizen 4.0 is inevitable. With server meshing presumably working in the PTU, CIG seems ready to push the big update out live before Christmas. But what does it actually mean that server meshing is “working”? Can we expect a stable launch? And how will Star Citizen overcome the problems we can already see forming during this iteration of server meshing? Today I’m joined by network engineer and Youtuber Grolo to discuss.

Today’s Guests:

Grolo

Youtube: https://www.youtube.com/@grolo-af


ToC:

00:00 Introductions

05:40 How is Server Meshing Going in 4.0?

16:00 Server Meshing in Star Citizen & Other Games

27:00 How Are Things Going?

42:00 Is SC Taking Too Long?

51:00 Communication From CIG

56:00 The Future of Server Meshing


Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

Support This Podcast:

Patreon Paypal Ko-Fi

Follow Space Tomato on social media:


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Jaksot(232)

EP 176 - Why No Star Citizen Ship is Safe From Nerfs & “Balance” (Ft. EvenLease)

EP 176 - Why No Star Citizen Ship is Safe From Nerfs & “Balance” (Ft. EvenLease)

From the Crusader Ares Ion to the Drake Corsair, every ship in Star Citizen will undergo a series of changes between now and “launch”. But why does it happen, and why is it always so surprising? Today I’m joined by fellow ship nerd EvenLease to discuss CIG’s communication around these nerfs, why they occur, and what players should expect regarding their own ships going forward. Queue the conspiracy theories. Today’s Guests: EvenLease YouTube: https://www.youtube.com/@EvenLease44 ToC: 00:00 Introduction 04:50 Best Ship in the Game 12:10 What Makes a Good Ship? 18:30 Player Built Ships 22:30 Why Does Star Citizen Nerf Ships? 42:40 The Corsair Drama 54:00 Ship Stats 01:02:45 Will These Changes Continue? 01:12:20 How Components Change The Game Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

7 Loka 20241h 22min

EP 175 - Time is Running Out For Star Citizen 4.0 in 2024 (Ft. TenPoundFortyTwo)

EP 175 - Time is Running Out For Star Citizen 4.0 in 2024 (Ft. TenPoundFortyTwo)

A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game? Today I’m joined by TenPoundFortyTwo to discuss the state of server meshing testing, the possibilities of 4.0 delivering this year, and most interestingly what Star Citizen may have been if server meshing was never needed. Let’s talk the potential reality of Star Citizen 4.0, and what the delivery of this update may look like. Today’s Guests: TenPoundFortyTwo YouTube: https://www.youtube.com/@tenpoundfortytwoToC: Space Tomato | How The Star Citizen Updates Work | 3.18, 3.19, 4.0 https://youtu.be/slsX4vMQG3E?si=OnCqzu8D93OoDgZP 00:00 An Important Announcement 03:40 Talking About 3.24.2 10:40 4.0 Delays and Future Updates 17:40 Star Citizen WITHOUT Server Meshing? 43:54 When Could a 4.0 Delay Be Announced? 57:04 How Is Server Meshing Going? 01:11:39 Setting Expectations 01:20:24 Is There Any Other Path Forward? (Short Term) 01:28:24 Possible Pre-Server Meshing Optimizations Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

30 Syys 20241h 33min

EP 174 - Engineering: The New Tedium Feature or Sea of Thieves in Space? (Ft. Farrister)

EP 174 - Engineering: The New Tedium Feature or Sea of Thieves in Space? (Ft. Farrister)

Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, but it could also add more things to do for players in certain situations. Is this going to ruin solo play, make the game to tedious overall, or give players more power over how they play the game. I discuss with Farrister. Today’s Guests: Farrister Youtube: https://www.youtube.com/@Farrister Twitch: https://www.twitch.tv/farrister Twitter: https://twitter.com/thomasfarristerToC: 00:00 Engineering 02:50 Is This Too Much Tedium? 12:35 Damage and Repair 17:13 Armor & Bullet Prenetration 30:00 Reworks and Ship Updates 44:50 Is This Game For “Simple” Playstyles? 53:00 Being an Engineer 01:02:45 Components & Ship Progression 01:09:20 Extras About Engineering Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

23 Syys 20241h 28min

EP 173 - Is Master Modes Really The Problem? (Ft. Avenger__One)

EP 173 - Is Master Modes Really The Problem? (Ft. Avenger__One)

Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappointment. One of those people is fellow Youtuber Avenger__One who joins me this week to talk master modes, the flight models, and combat in Star Citizen. But you may be surprised to learn that master modes is not actually the root of his, or many others’ issues. What do you think? Today’s Guests: Avenger__One Youtube: https://www.youtube.com/@avenger__one6689 Twitch: https://www.twitch.tv/avenger__one ToC: 00:00 6 Directions of Freedom Flight 08:00 The Flight Models 17:00 Combat Balance and Master Modes 36:00 From Master Modes to Master Chief 49:30 How To “Fix” Master Modes 01:24:00 Is Master Modes Even The Problem? Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

16 Syys 20241h 34min

EP 172 - Server Meshing “Tests” Are Here, Is 4.0 Evocati Next? (Ft. Nazeris)

EP 172 - Server Meshing “Tests” Are Here, Is 4.0 Evocati Next? (Ft. Nazeris)

Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could we still expect a PTU or live release this year? Will server meshing prove a bigger problem than expected at scale? Today I’ll be discussing this with podcast host Nazeris as we await the results of the current tests to make a better estimate on when the big update may finally arrive. Today’s Guests: Nazeris Youtube: The Pathfinders Podcast: https://www.youtube.com/playlist?list=PLhDT15ltSJGxHYZZ-3hgfnjSEt7BcRMXMhttps://open.spotify.com/show/3pSr74I3T75jy7fmPomOmV Twitter: https://x.com/Nazerisyt Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: https://www.patreon.com/SpaceTomato https://paypal.me/SpaceTomatoPays https://ko-fi.com/spacetomatogaming Follow Space Tomato on social media: https://www.spacetomatogaming.com  https://www.youtube.com/SpaceTomato  https://www.youtube.com/channel/UCPYlj5jmsH2_cmumBB6Jv1w   https://instagram.com/SpaceTomatoGaming  https://twitter.com/SpaceTomatoGMG  https://www.facebook.com/Space-Tomato-104355834643773  https://discord.gg/DZ7tvSU

9 Syys 20241h 27min

EP 171 - Star Citizen 3.24 is Finally LIVE, But What About 4.0? (Ft. Hybrid V Audio)

EP 171 - Star Citizen 3.24 is Finally LIVE, But What About 4.0? (Ft. Hybrid V Audio)

Star Citizen 4.0 is now (again) the next major update scheduled for Star Citizen. The release of this update would meet an 8-year goal first laid out at CitizenCon 2016, but what will it take to get it into player hands? Today I’m joined by Youtuber Hybrid V Audio to discuss how 3.24 is performing, whether it delayed 4.0, and what the rest of the year looks like. We’ll also, of course, be talking about your landings he’s been watching, and whether the player base has improved their flight over time. Today’s Guests: Hybrid V Audio Youtube: https://www.youtube.com/@HybridVAudio Twitter: https://twitter.com/Hybrid_V ToC: 00:00 Is The Game Too Difficult? 21:20 How is 3.24 Doing So Far? 33:00 Did 3.24 Delay 4.0? 45:00 The Rest of The Year 57:10 What Profession Comes Next? 01:05:55 Important Features? 01:10:30 CitizenCon Expectations 01:19:10 Can They Turn the Year Around? Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

2 Syys 20241h 31min

EP 170 - Setting Expectations For Star Citizen 4.0, 1.0, & Long Term Plans (Ft. CasaBlack Gaming)

EP 170 - Setting Expectations For Star Citizen 4.0, 1.0, & Long Term Plans (Ft. CasaBlack Gaming)

When is Star Citizen 4.0 coming? What is Star Citizen 1.0? Why is it so hard to get an answer to these questions? After the recent minor delay to the next major update, many players are wondering how they can keep track of the game’s development. Today I’m joined by CasaBlack to discuss the Star Citizen progress tracker, roadmap, and how you can try to keep up with development without falling for the marketing hype. Today’s Guests: CasaBlack Youtube: https://www.youtube.com/c/casablack Twitter: https://twitter.com/BlackShrubberie ToC: 00:00 Introductions 06:40 Why Are We Talking About Star Citizen 1.0? 13:30 Should You Trust The Progress Tracker? 42:20 The Roadmap, 4.0, and Delays Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

26 Elo 20241h 8min

EP 169 - Will The Pyro System & 4.0 Truly Change the Star Citizen Experience? (Ft. TheAstroHistorian)

EP 169 - Will The Pyro System & 4.0 Truly Change the Star Citizen Experience? (Ft. TheAstroHistorian)

The second star system in Star Citizen is a major departure from the lawful corporate hellhole that is Stanton, but is it really different enough to nail that point home? Today I’m joined by TheAstroHistorian to discuss the new star system and the actual details that differentiate it from the Stanton system. From lore to proper gameplay, what’s coming new to Star Citizen 4.0? Today’s Guests: TheAstroHistorian Twitch - https://www.twitch.tv/TheAstroPub Youtube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorian Twitter - https://twitter.com/TheAstroPub ToC: 00:00 3.24 Pain 09:00 Is Pyro All PvP? 16:25 Is It Only a Combat System? 36:50 What Was Pyro Going To Be? 47:30 How About Other Star Systems? 01:08:00 Pyro Changes Coming Back to Stanton 01:13:00 Is Pyro Truly Different? Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I Support This Podcast: Patreon Paypal Ko-Fi Follow Space Tomato on social media: Website  Youtube  My Other Youtube   Instagram  Twitter  Facebook  Discord

19 Elo 20241h 20min

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