Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)

Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)

The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-selling desktop computer model of all time, according to The Guinness Book of World Records. It was also, from 1985 to 1993, the platform for which most video games were made. But although it sold at least twice as many units as other home computers of its time, such as the Apple II, ZX Spectrum, or Commodore Amiga, it is strangely forgotten in many computer histories. In Too Much Fun: The Five Lives of the Commodore 64 Computer (MIT Press, 2024), Jesper Juul argues that the C64 was so popular because it was so versatile, a machine developers and users would reinvent again and again over the course of 40 years. First it was a serious computer, next a game computer, then a computer for showcasing technical brilliance (graphical demos using the machine in seemingly impossible ways), then a struggling competitor, and finally a retro device whose limitations are now charming. The C64, Juul shows, has been ignored by history because it was too much fun. Richly illustrated in full color, this book is the first in-depth examination of the C64's design and history, and the first to integrate US and European histories. Containing interviews with Commodore engineers as well as an insightful look at C64 games, music, and software, Too Much Fun will appeal to those who used a Commodore 64, those interested in the history of computing and video games and computational literacy, or just those who wish their technological devices would last longer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master’s degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist.

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Michael Brownstein et al., "Somebody Should Do Something: How Anyone Can Help Create Social Change" (MIT Press, 2025)

Michael Brownstein et al., "Somebody Should Do Something: How Anyone Can Help Create Social Change" (MIT Press, 2025)

A novel and scientific approach to creating transformative social change—and the surprising ways that each of us can help make a real difference. Changing the world is difficult. One reason is that th...

6 Kesä 1h 11min

Rahul Mukherjee, "Unlimited: Aspirational Politics and Mobile Media Distribution" (MIT Press, 2026)

Rahul Mukherjee, "Unlimited: Aspirational Politics and Mobile Media Distribution" (MIT Press, 2026)

Around 2016, buoyed by so-called data kranti  ("data revolution"), an aspirational neo-middle class of users in India accessed internet for the first time on their mobile phones. Unlimited: Aspiration...

2 Kesä 1h 1min

Yosef Grodzinsky, "How Deeply Human Is Language?: Chomsky, the Brain, and the AI Fantasy" (MIT Press, 2026)

Yosef Grodzinsky, "How Deeply Human Is Language?: Chomsky, the Brain, and the AI Fantasy" (MIT Press, 2026)

How Deeply Human Is Language? Chomsky, the Brain, and the AI Fantasy (MIT Press, 2026) is Yosef Grodzinsky’s exploration of the criticality of the linguistic theories to the design of LLMs. The book ...

24 Touko 48min

Aymar Jèan Escoffery, "Reparative Media: Cultivating Stories and Platforms to Heal Our Culture" (MIT Press, 2025)

Aymar Jèan Escoffery, "Reparative Media: Cultivating Stories and Platforms to Heal Our Culture" (MIT Press, 2025)

Can producing stories and developing platforms to support people who have been harmed by multiple, intersecting systems heal those systems? In Reparative Media: Cultivating Stories and Platforms to He...

15 Touko 1h

Silvia Danielak, "Peace Infrastructures: How UN Peace Operations Build Roads, Bridges, and Solar Farms in the Pursuit of Sustainability" (MIT Press, 2026)

Silvia Danielak, "Peace Infrastructures: How UN Peace Operations Build Roads, Bridges, and Solar Farms in the Pursuit of Sustainability" (MIT Press, 2026)

Roads, bridges, a renewable power plant, and an electricity grid: UN peacekeepers might be unusual infrastructure builders, but they’re certainly not unambitious. Since the beginning of the UN’s peace...

15 Touko 34min

Scott Solomon, "Becoming Martian: How Living in Space Will Change Our Bodies and Minds" (MIT Press, 2026)

Scott Solomon, "Becoming Martian: How Living in Space Will Change Our Bodies and Minds" (MIT Press, 2026)

How living in space will affect future generations—and what the potential unintended consequences of space settlements are.We are on the cusp of a golden age of space travel in which, for the first ti...

30 Huhti 1h 1min

Nikki Luke, "Electric Life: Utility Regulation and the Fight for Energy Democracy" (MIT Press, 2026)

Nikki Luke, "Electric Life: Utility Regulation and the Fight for Energy Democracy" (MIT Press, 2026)

Electric Life: Utility Regulation and the Fight for Energy Democracy (MIT Press, 2026) by Dr. Nikki Luke traces the intertwined history of Atlanta’s racialized uneven development and growing electrici...

24 Huhti 50min

Adrian Woolfson, "On the Future of Species: Authoring Life by Means of Artificial Biological Intelligence" (MIT Press, 2026)

Adrian Woolfson, "On the Future of Species: Authoring Life by Means of Artificial Biological Intelligence" (MIT Press, 2026)

Imagine a future where we grow houses rather than build them. Where smartphones are alive, clothing has opinions and all human knowledge fits into a speck of DNA. A world where disease is a thing of t...

20 Huhti 54min

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