Balancing Procedural and Intimate Storytelling in Wildermyth

Balancing Procedural and Intimate Storytelling in Wildermyth

Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game.

This episode is supported by Xsolla

Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Far Cry 6 Audio Director, Eduardo Vaisman

Far Cry 6 Audio Director, Eduardo Vaisman

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24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Direction

24th D.I.C.E. Awards Roundtable: Outstanding Achievement in Game Direction

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24th D.I.C.E. Awards Roundtable: Racing Game of the Year

24th D.I.C.E. Awards Roundtable: Racing Game of the Year

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Psychonauts 2 Composer, Peter McConnell

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Twelve Minutes with Luis Antonio

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4 Loka 20211h 13min

24th D.I.C.E. Awards Roundtable: Outstanding Achievement for an Independent Game

24th D.I.C.E. Awards Roundtable: Outstanding Achievement for an Independent Game

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