How to Draw Donkey Kong Style Pixel Art (Episode 33)

How to Draw Donkey Kong Style Pixel Art (Episode 33)

In this Adobe Animate / Flash video tutorial, we'll teach how to draw vector art to look like retro pixel art. Ironic huh. And as the title says, in particular we'll mockup a Donkey Kong style board. We'll also teach how to animate a rolling barrel.

Jaksot(37)

Build an iMessage App Part 12 – Adding the “Sayings” Images

Build an iMessage App Part 12 – Adding the “Sayings” Images

Build an iMessage App Part 12 – Adding the “Sayings” Images In this video we’ll add the secondary image to the image container. Hosts: Justin Dike

22 Tammi 20170s

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve

Build an iMessage App Part 11 – Saving the Image to Send as an MSMessage and as Data to Retrieve In this Swift 3 tutorial we’ll save everything in our image container as data (which can be saved to th...

21 Tammi 20170s

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen

Build an iMessage App Part 10 – Rotating with a UISlider and Going Back to Intro Screen In this video tutorial, we’ll rotate the main emoji image using a UISlider, then write the Swift 3 code to go ba...

20 Tammi 20170s

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class

Introduction to Sprite Kit – Part 8 – Changing zPositions at Runtime and Making a Custom Class In this final video, we’ll use the update method to check where the player is and then change the zPositi...

19 Tammi 20170s

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults

Build an iMessage App Part 9 – Scaling with a UISlider and Saving the Scale to User Defaults In this video tutorial, we’ll scale the main emoji image using a UISlider, then save the scale value as a p...

19 Tammi 20170s

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies

Introduction to Sprite Kit with Swift 3 – Part 7 – Detecting Physics Contacts Between Bodies In this video tutorial, we’ll add an SKPhysicsContactDelegate to the class, then add a didBegin contact sta...

18 Tammi 20170s

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults

Build an iMessage App Part 8 – Re-positioning the Emoji from the Last Location Saved in the User Defaults In this Swift 3 video tutorial we’ll discuss how to reposition the emoji in the image containe...

18 Tammi 20170s

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers

Introduction to Sprite Kit with Swift 3 – Part 6 – Gesture Recognizers In this video tutorial we’ll add Swipe, Tap and Rotation gestures recognizers to the scene. We’ll discuss properties and related ...

17 Tammi 20170s