How to setup a Sprite Kit based watchOS 3 App  (Episode 35)

How to setup a Sprite Kit based watchOS 3 App (Episode 35)

Learn how to start programming a game using Sprite Kit on Apple Watch. This tutorial using Xcode 8, Swift 3 and targets Watch OS3 on the simulator. You'll learn how to add a Watch target to an existing Sprite Kit based object, add a WKSwipeGestureRecognizer to the InterfaceController than ultimately detect those swipes in the GameScene.swift.

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Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container

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Build an iMessage App Part 7 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage video tutorial, we’ll add an image container which will house the main emoji imag...

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Introduction to Sprite Kit – Part 5 – Short Interlude to look at a Cross Platform Project

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Introduction to Sprite Kit with Swift 3 – Part 4 – Action Groups / Sequences and Run Blocks

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Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container

Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container

Build an iMessage App Part 6 – Customizing the Emoji Picker and Adding an Image Container In this Swift 3 and iMessage tutorial, we’ll add an image container which will house the main emoji image and ...

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Introduction to Sprite Kit with Swift 3 – Part 3 – Introducing SKActions and Detecting Touches

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Introduction to Sprite Kit with Swift 3 – Part 2 – Adding a Player with Physics Properties

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Build an iMessage App Part 5 – Adding the Second UIPickerView

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Build an iMessage App Part 5 – Adding the Second UIPickerView In this part of our Swift 3 / iMessage app video tutorial, we’ll progress from the intro screen to an expanded mode where the user will cu...

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Build an iMessage App Part 4 – Styling UIButtons and UIView Animations

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