E128: Baldur's Gate
Retro Spectives20 Maalis 2025

E128: Baldur's Gate

In 1998 Bioware changed the gaming landscape with Baldur’s Gate, a Dungeons and Dragons inspired adventure. Taking cues from second edition D&D and the many stories written about it, Bioware wrote a low level adventure that jammed everything they could find inside it. They attempted to copy mage spells directly from the manual, and even added in famous characters like Drizzt.

It was exactly what the fans had been waiting for. Not only were they able to see everything come to life, the game used the radical real time with pause system, allowing combat to flow far more freely than other turn- based games before it. Fights were fast and frequently deadly, adding a thrill to RPG combat, even if it came at the cost of precision and control.

But CRPGs are now a dime a dozen. Not only are there later games in the series, Baldur’s Gate now has to compete against Pathfinder, Warhammer and Divinity, to name a few. With all the advancements in tech, in UIs, in skill systems, can the original Baldur’s Gate really compete? Has it stood the test of time, or has it been made obsolete by the wave of modern RPGS that came in its wake?

On this episode, we discuss:

Exploration

  • Much of the early-mid game of Baldur’s Gate 1 is spent exploring the environment around the towns and keeps that are dotted around the Sword’s Coast. Is this exploration enjoyable to engage with intrinsically, and does it provide enough extrinsic rewards to motivate you to continue?

Combat

  • Baldur’s Gate’s combat is scrappy, disorganised and messy. There is a high level of vulnerability on both sides, spells have unclear areas of effect, and high rolls can produce instant-death in many circumstances. Does this combat system lead to dynamic and novel encounters that allow for tactical depth, or does it just encourage reloading until you get the outcome that you want?

Character Customisation

  • Baldur’s Gate is a very complex game under the hood, but those calculations, and level up decisions are mostly hidden from the player. Does the game give sufficient options to the player to customise their character with skill choices and gear, or is it all predetermined the moment you first select your character?

We answer these questions and many more on the 128th episode of the Retro Spectives Podcast?

Intro Music: KieLoBot - Tanzen K

Outro Music: Rockit Maxx - One point to another

Baldurs Gate OST - Michael Hoenig

Are you meant to eventually multiclass everyone to a mage in DND? Is Sanctuary really as overpowered as it seems? When will you play Baldur’s Gate 2, you pair of sniveling cowards? Come let us know what you think on our community discord server!

You can support the show monetarily on our Buy me a Coffee Page!

Jaksot(141)

Episode 99.5 M4ilB4g

Episode 99.5 M4ilB4g

When we started this podcast nearly 4 years ago, we did so with a clear goal in mind.  We wanted to play, review and critique games of the past from a perspective free of nostalgia.  As the gaming ind...

9 Tammi 20232h 34min

Episode 99: Metroid Prime

Episode 99: Metroid Prime

The Metroid games are certified classics for a reason.  Super Metroid, in particular, is responsible for inventing an entire genre, with a shockingly tight design that puts all other games of its era ...

26 Joulu 20221h 33min

Episode 98: Resident Evil 4

Episode 98: Resident Evil 4

When Resident Evil first came out in 1996, it wrote the book on what 3D survival horror was meant to be.  Fixed camera angles, a creepy atmosphere, tank controls and bizarrely themed puzzles - these w...

28 Marras 20221h 51min

Episode 97: The Chronicles of Riddick: Escape from Butcher Bay

Episode 97: The Chronicles of Riddick: Escape from Butcher Bay

The Chronicles of Riddick, when it first released in 2004, was the definition of mediocre sci-fi schlock.  Riddick, played by Vin Diesel, came across as a generic edgelord, and it seemed to lean into ...

7 Marras 20221h 15min

Episode 96: Drill Dozer

Episode 96: Drill Dozer

Gamefreak, on the rarest of occasions, takes a break from toiling away in the Pokemon mines.  And when they do, sometimes they strike gold.  Such was the case with Drill Dozer, first released in 2005 ...

24 Loka 20221h 8min

E95: Mega Man X

E95: Mega Man X

Mega Man X, first released in 1993 and developed by Capcom, is a certified Super Nintendo classic.  Widely considered to be one of the strongest entries in the entire expanded Mega Man franchise, it t...

3 Loka 20221h 16min

E94: Peter Jackson's King Kong: The Official Game of the Movie

E94: Peter Jackson's King Kong: The Official Game of the Movie

Peter Jackson made history with the release of the Lord of the Rings trilogy, but as far as he was concerned he was just getting warmed up.  A mere two years later saw him remaking King Kong, with the...

19 Syys 20221h 18min

E93: Blade Runner

E93: Blade Runner

Blade Runner is one of the most exceptional and influential works of science fiction to ever grace the silver screen.  It brought the works of Phillip K Dick to life from its opening shots of geysers ...

5 Syys 20221h 17min

Suosittua kategoriassa Vapaa-aika

nikotellen
antin-matka
sita
the-harlin-show
ihan-oikeesti
unicast
everypodi
eturivi
rss-nikotellen
tahtitehdas
rss-naapurissa
mutsiputki
rss-viihde-media
terkuin-jenna
oral-sex
mysteeripodcast
himocast
kaikkea-hyvaa
teen-spirit
moottoripodi-2