Mega Man X - Gameclub

Mega Man X - Gameclub

This month the gang played Mega Man X. Was it good? Yes. Could it have been better? Yes.

It's a blast from the past with a killer soundtrack and a half-assed attempt at a Blade Runner plot line. What's not to love? How about enemies respawning immediately after killing them just because the camera moved.

We spend a lot of time comparing MMX to other games trying to pinpoint what about the mechanics feel so good. We also try to nail down what makes boss fights fun -- if they are ever fun.

For the next Gameclub we are going to be playing Prey, so get that going: https://store.steampowered.com/app/480490/Prey/

Everywhere that you can find us: https://linktr.ee/wideflank

Timestamps:

  • 0:00 - Intro
  • 2:38 - MMX overview
  • 4:15 - Frame delay
  • 5:02 - Controls/Movement
  • 8:35 - Doom and similar games
  • 14:16 - MMX wants to be fast paced but aint
  • 16:45 - The game is dated
  • 19:50 - Could this have been a Metroidvania?
  • 22:50 - How about make it *only* boss fights
  • 26:30 - Favorite gun
  • 27:00 - Why do a buster only playthrough?
  • 28:20 - Order of bosses
  • 32:20 - Favorite boss
  • 38:30 - Telemelt!
  • 40:27 - Difficulty and Soulsborne
  • 45:20 - Story
  • 47:37 - Opening level game design
  • 54:50 - Cup head and memorization
  • 1:00:00 - Favorite boss…of all time?
  • 1:03:48 - Best music

Show Notes:

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