479: Psygnosis, G-Police & Writing FPS History with Stuart Maine - The Retro Hour EP479

479: Psygnosis, G-Police & Writing FPS History with Stuart Maine - The Retro Hour EP479

This week, we’re joined by game designer and author Stuart Maine, whose 28-year career spans iconic titles like Theme Hospital, Dungeon Keeper, and G-Police: Weapons of Justice. Stuart shares stories from the heyday of Bullfrog and Psygnosis, reflects on the golden era of first-person shooters, and reveals the wild behind-the-scenes of cancelled games and dev kit coffee tables. Plus, we dive into his latest book Hurt Me Plenty which explores the blockbuster FPS era of 2003–2010.

Contents:

00:00 - The Week's Retro News Stories
37:15 - Stuart Maine Interview

Pre-order Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010: https://tinyurl.com/mwtf8juz

Please visit our amazing sponsors and help to support the show:

Bitmap Books - https://www.bitmapbooks.com

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Show notes

Sega opens first shop: https://tinyurl.com/44mb6amr
Sega HQ relocating: https://tinyurl.com/38eyzs3t
New Vectrex shooter from Alan Wake dev: https://tinyurl.com/buup3kwp
WavePhoenix revives classic controller: https://tinyurl.com/ra7a8y9c
Fan remake of Altered Beast: https://tinyurl.com/5n8kn8rs

Jaksot(500)

483: Last Action Hero to Chronicles of Riddick: Cos Lazouras Tells All - The Retro Hour EP483

483: Last Action Hero to Chronicles of Riddick: Cos Lazouras Tells All - The Retro Hour EP483

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482: Medal of Honor: The Inside Story with Chris Cross - The Retro Hour EP482

482: Medal of Honor: The Inside Story with Chris Cross - The Retro Hour EP482

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481: Tony Warriner & Stoo Cambridge’s UrbX Warriors: A Masterpiece for the ZX Spectrum Next - The Retro Hour EP481

481: Tony Warriner & Stoo Cambridge’s UrbX Warriors: A Masterpiece for the ZX Spectrum Next - The Retro Hour EP481

This week, we chat with two legends of the British gaming scene, Tony Warriner (Revolution Software) and Stoo Cambridge (Sensible Software),  who’ve teamed up to create UrbX Warriors, an incredible ne...

23 Touko 20251h 22min

480: Diablo, StarCraft & Comix Zone: Stieg Hedlund Reveals All - The Retro Hour EP480

480: Diablo, StarCraft & Comix Zone: Stieg Hedlund Reveals All - The Retro Hour EP480

This week we hear about the incredible career of game designer Stieg Hedlund! From his early days tinkering with BASIC on a Bally Astrocade to shaping some of the most iconic titles of the '90s like C...

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478: Why The Demo Scene Is Now a Cultural Treasure - The Retro Hour EP478

478: Why The Demo Scene Is Now a Cultural Treasure - The Retro Hour EP478

This week, we’re joined by the brilliant Tobias Kopka—aka Melkor of Haujobb—as we explore the importance of the demo scene. We explore how this underground digital art movement went from C64 crack int...

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477: American McGee - From Doom to Dark Wonderland - The Retro Hour EP477

477: American McGee - From Doom to Dark Wonderland - The Retro Hour EP477

We’re joined by legendary game developer American McGee, who takes us on a journey from his humble beginnings on the Timex Sinclair and Commodore 64 to designing iconic levels for Doom II and Quake. H...

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476: The Commodore Amiga at 40: The Original Developers' Story - The Retro Hour EP476

476: The Commodore Amiga at 40: The Original Developers' Story - The Retro Hour EP476

As the Commodore Amiga celebrates its 40th birthday, we hear stories from original developers Dale Luck, Jeff Porter, Andy Finkel, and others. Recorded live at VCF East in New Jersey, our Dan gets the...

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