Perpetua 03: The Shadow of the Dragon Tower Pt. 3

Perpetua 03: The Shadow of the Dragon Tower Pt. 3

"Oh, how did we get here!?" That's what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said 'adventure'?

This week on Perpetua: The Shadow of the Dragon Tower Pt. 3

Perpetua Guide [In Progress v.01] Dragon Tower Map (IN PROGRESS) [PMDT]

I'm going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.)

There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms.

Entry Hall [DTEH]

You obviously can't skip the first room of the dungeon, but it's pretty straight forward. There's an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it's connected to the events from the Prelude (this is the same tower, if you didn't notice) but I'm not 100% sure yet.

Downward Stairwell [DTDS]

Technically this is an upward stairwell that goes downward, but whatever, that's what it says it's called on the save game file. This is again pretty straight forward, so I won't bother spelling out which platforms and stairs to jump between

Squire Training Hall [DTTH]

There's a chance to encounter a Dragon Squire here, but depending on how you enter, it's normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell).

Scryer Library [DTSL]

There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She's not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to…

Magic Pantry [DTMP]

This is sort of a "rest stop" or "check point" in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It's a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it!

Observation Deck [DTOD]

Some more jumping puzzles, one of which has a kind of brutal timer. But there's potentially a really interesting cutscene with BIG implications here. I'll leave you to see if you can figure it out.

Flaming Tunnel Tunnel [DTFT]

Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven't figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here.

Squire Armory [DTSA]

There is a real tough physical enemy type in here (I'll post the stats on them later), and it shouldn't be too hard—at least if you're not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers!

Shimmering Ruins [DTSR]

You'll find out first hand what the "shimmering" in this room is via a cutscene when you first enter it. My advice is that if you don't have someone with very high Insight or some Tinker abilities, do not try to interact with the objects.

Eternal Flame [DTEF]

This is technically the end of the dungeon (though you can obviously still explore if you want to). I won't get too deep into spoilers, but there's a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that's all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one's done it yet.

Hosted by Austin Walker (austinwalker.bsky.social)

FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Jaksot(539)

COUNTER/Weight 09: This Month Of Ours

COUNTER/Weight 09: This Month Of Ours

Throughout the Golden Branch sector, a dozen little pieces begin to move all at once, each one causing two dozen to move, and each of those, four, and suddenly the whole sector is... What will happen ...

15 Loka 20152h 24min

COUNTER/Weight 08: Our Hostage Below

COUNTER/Weight 08: Our Hostage Below

The battle continues as The Chime tries to rescue Orth Godlove but they aren't the only ones with their sights set on him... between the Iron Choir and the Netted Wave, this Orth guy is pretty popular...

1 Loka 20151h 48min

COUNTER/Weight 07: I Am Not Allowed

COUNTER/Weight 07: I Am Not Allowed

The Chime's sometimes-employer Orth Godlove has gone missing and the group is on the hunt... but the mysterious Netted Wave is just a few steps behind them. A key witness, who is both familiar and str...

19 Syys 20151h 26min

COUNTER/Weight 06: Here's Your Bribe Tip

COUNTER/Weight 06: Here's Your Bribe Tip

After a few weeks of recovery and dry times, The Chime finally gets a new job from Orth Godlove: to investigate his own disappearance. Stakes are high but tensions are even higher as protesters fill t...

19 Syys 20151h 24min

COUNTER/Weight 05: A Ship of Seeds

COUNTER/Weight 05: A Ship of Seeds

In this episode of Friends at the Table, we introduce the "second layer" to our MechNoir campaign, combining elements from Microscope and Stars Without Number to get a fuller picture of the powers tha...

11 Syys 20152h 6min

COUNTER/Weight 04: The Bells Are Ringing

COUNTER/Weight 04: The Bells Are Ringing

The Chime continues their rescue of Cene Sixheart, the brilliant roboticist kidnapped by Snowtrak Industries and forced to work on a mysterious project in a research and development facility. Surely t...

3 Syys 20152h 18min

COUNTER/Weight 03: It's Fine, We're Criminals

COUNTER/Weight 03: It's Fine, We're Criminals

The Chime, our intrepid group of freelance investigators and problem solvers, managed to survive their encounter with the mercenary band known as The Weightless. But many questions remain unanswered: ...

1 Elo 20151h 52min

COUNTER/Weight 02: Soldier Game

COUNTER/Weight 02: Soldier Game

In their search for the missing roboticist Cene Sixheart, Cassander Timaeus Berenice (Art Tebbel) and Mako Trig (Keith Carberry) have tracked down the secret hanger of a mysterious mercenary group. Bu...

25 Heinä 20151h 36min