Perpetua 05: The Flames of Burzin Pt 01

Perpetua 05: The Flames of Burzin Pt 01

For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire's reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny..

But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into dust, and the future opened wide with possibility. In the south, the once-squabbling burroughs found themselves re-aligned towards freedom—a state they guaranteed bywith their impressive magic.

And in the north, the once quarrelsome elven clans forged themselves into a powerful coalition of independent city states… By now, you have heard of Salix, the Balming Willow, home to adventurer Arley Bates… but do you know the rest of the Elevana League?

Cenn, City of Iron Chains. Lumai, the Gleaming Fortress. Glaishora, Frosted Port Town. Billough, the Floating Isle. Fulmin, Storm-brushed Bay. Marl, Bustling Mountain Pass. Parisolia, Sun Scorched Mine. Shadow-Spired Umbexia.

It is here, in the Elevana League, that our second group of heroes takes the stage. A wizard of the boroughs, drained of his magic. A rakish princeling far from home. And an arcane investigator who cares more for justice than peace. Hiking down the hills days south of Parisolia, towards a little town in the brush, where they've heard rumor that an entropic curse called Sourcerot has taken hold. Whether it's empty talk, a mundane threat to people's lives, or a grand premonition of Perpetua's end, they may be the only ones able or willing to confront it.

This week on Perpetua:

Perpetua Guide [In Progress v.02] Playable Characters - Eastern Scenario [PPCE] Antistrophe Landrace (he/him) [ALPC]

Identity: Troubled, eccentric career pathfinder

Theme: Doubt

Origin: One of The Hundred Burroughs

Classes: Guardian, Loremaster, Tinkerer

Stats: DEX 6, INS 8, MIG 10, WLP 8

At the start of the game, Antistrophe is exactly what he looks like: A Huge Walking Fortress. With two shields and a ton of HP, he's going to be the guy you want taking hits for your team. He's ultra resilient and believe it or not, his high Might means that he can really do damage with those shields too! He also has a ton of utility in investigation scenes!

Starter Tip: Antistrophe's Potion Rain ability is really random BUT it can give you effects that you cannot get from regular consumables from shops. If there's nothing to do (and no one needs to be defended that round) give it a shot!

Brontë Adelvys (he/him) [BAPC]

Identity: Dissipated Sixth Scion of the First Line

Theme: Scintillation

Origin: Terroir, Grande Sonnerie

Classes: Sharpshooter, Rogue, Dancer

Stats: DEX 10, INS 8, MIG 6, WLP 8

Brontë is a huge horndog, but he's also super powerful in combat. It's not just the ranged damage he does, and it's not even the bonus attacks he can get off, it's also all the negative status effects he can apply! In Perpetua, status effects are really powerful because of how they lower stats directly. Once you get over his quips and flirtations, you'll fall for his combat power. Plus he starts with a TON of extra asta.

Starter Tip: Brontë isn't anywhere as tough as Antistrophe, BUT he does have a pair of cute bodyguards who can take hits for him. So he can be your defender in a pinch!

Caoimhe Wake (she/her) [CWPC]

Identity: Caoimhe Wake

Theme: Doubt

Origin: Billough, the Floating Isle

Classes: Elementalist, Weaponmaster

Stats: DEX 10, INS 8, MIG 6, WLP 8

Caoimhe (pronounced KEE-VAH, apparently) definitely feels like THE main character of the Eastern campaign. Not just because she's a badass Justiciar, but also because she's the classic Spellsword archetype that everyone loves. (I'm guilty too!) She's the party's main source of elemental damage, so definitely consider expanding her magical repertoire as you get her leveled up!

Starter Tip: Ventus is an incredible spell, not least of all because it can hit flying targets and on a critical hit, ground them (allowing Caoimhe to follow up with melee attacks before they can get flying again!)

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

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Perpetua 21: A Roar Across Cenn 03

Perpetua 21: A Roar Across Cenn 03

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Perpetua 20: A Roar Across Cenn 02

Perpetua 20: A Roar Across Cenn 02

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Perpetua 19: A Roar Across Cenn 01

Perpetua 19: A Roar Across Cenn 01

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Perpetua 18: Sizzling Rivalry, Crashing Waves! 04

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Perpetua 17: Sizzling Rivalry, Crashing Waves! 03

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Perpetua 16: Sizzling Rivalry, Crashing Waves! 02

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Perpetua 15: Sizzling Rivalry, Crashing Waves! 01

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Perpetua 14: On Track to Iron Chains Pt. 03

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