How Two Studios Brought LEGO Horizon Adventures to Life

How Two Studios Brought LEGO Horizon Adventures to Life

Trent Kusters chats with Stéphane Varrault from Guerrilla Games and Xu Xiaojun from Studio Gobo about their collaborative work on LEGO® Horizon Adventures. Together they discuss how their two studios worked together on bringing Aloy's adventures to the LEGO® universe; what it takes to appeal to a younger audience; how they designed the game to focus on problem solving; adapting complex game mechanics for younger players; playtesting with children and applying player telemetry to improve the game; and how they translated the characters, world, and art to the LEGO® aesthetic.

This episode is sponsored by Xsolla

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer

Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer

Trent Kusters chats with Josh Sawyer, the Game Director behind Obsidian Entertainment's Pentiment. Together they discuss his long career in game development from his start at legendary studio Black Isle to his current work on projects like Fallout: New Vegas and the Pillars of Eternity series; how he successfully pitched a narrative-focused 16th-century murder mystery; how a small team created an experience full of historical detail and references; and how to have fun with fonts. Watch this episode on our Youtube channel.

12 Joulu 20221h 53min

Creating Escape Room Video Games with Wyatt Bushnell and Mike Salyh

Creating Escape Room Video Games with Wyatt Bushnell and Mike Salyh

Trent Kusters chats with Mike Salyh and Wyatt Bushnell, Co-Founders of Coin Crew Games. Together they discuss their debut title, Escape Academy; how both of their game development journies began; developing for location-based games and the lessons learned from the arcade; and transferring the real-life escape room experience into a video game while also building a unifying narrative. Listen to the full episode here or watch this episode on our Youtube channel. This episode is sponsored by CleanSpeak. For more information, visit CleanSpeak.com/gaming.

5 Joulu 20221h 19min

Horizon Forbidden West and Gotham Knights Composer Duo, The Flight

Horizon Forbidden West and Gotham Knights Composer Duo, The Flight

Austin Wintory chats with the composer duo collectively known as The Flight, Joe Henson and Alexis Smith. Together they discuss their journey into game development; what led them to becoming a composing duo; the advantages of working together and relying on each others strengths; and their recent work in titles like Horizon Forbidden West and Gotham Knights. Listen to the full episode here or watch on our YouTube Channel

21 Marras 20221h 27min

Creating Cult of the Lamb with Julian Wilton

Creating Cult of the Lamb with Julian Wilton

Trent Kusters chats with Massive Monster's Julian Wilton. Together they discuss developing the smash indie hit Cult of the Lamb; Julian's early work on Newgrounds; how local government funding kickstarted the establishment of Massive Monster; how the pitching process with Devolver manifested; and developing a title from the ground up with marketing at the forefront.  Watch this episode on our Youtube channel.

7 Marras 20221h

Return to Monkey Island with Ron Gilbert and Dave Grossman

Return to Monkey Island with Ron Gilbert and Dave Grossman

Austin Wintory chats with 2 of the creators behind the Monkey Island series, Ron Gilbert and Dave Grossman on their return to the series. In addition, together they explore their journey into game development; developing the Monkey Island series at LucasArts; the creative choices they made throughout the series; balancing the old and new in Return to Monkey Island; and tackling controversial endings.  Listen to this full episode now or watch this episode on our Youtube channel.

31 Loka 20221h 29min

PlayStation London Studio with Tara Saunders and Stuart Whyte

PlayStation London Studio with Tara Saunders and Stuart Whyte

Ted Price chats with PlayStation London Studio Co-Studio Heads, Tara Saunders and Stuart Whyte. Together they discuss studio culture including the values the studio created to guide them; their approach to supporting team well-being; and what their studio is doing to embrace diversity both inside and outside the studio. Listen to the full episode here or watch the full episode on our Youtube channel. This episode is sponsored by FusionAuth. For more information, go to FusionAuth.io/game.

27 Loka 20221h 20min

From Silent Hill to Immortality with Sam Barlow

From Silent Hill to Immortality with Sam Barlow

Trent Kusters chats with Game Director at Half Mermaid, Sam Barlow. Together they discuss how his career began; his early studio work and getting to work on the Silent Hill franchise; his decision to go indie; his experiences that led to his first indie project; the intricacies of creating games that require a full film crew; and looking at his newest title Immortality through the lenses of both Her Story and Telling Lies.  Listen to the episode here or watch the full episode on our YouTube.

24 Loka 20222h 31min

Re-release: ID@Xbox Director, Chris Charla

Re-release: ID@Xbox Director, Chris Charla

We're on a break from new content this week, but check out one of our past episodes with recent GMN host, Chris Charla of ID@Xbox! Originally released in Nov 11, 2019, Chris Charla joins Ted Price at the past D.I.C.E. Dubrovnik conference. Chris discusses his journey from journalism to game development, his work overseeing Xbox’s independent projects, challenges facing independent developers, opportunities available for independents in today’s development environment, and his thoughts on the future of games. Chris Charla is best known for leading ID@Xbox and now ID Productions, where he oversees the independent publishing program for Xbox One and Windows.

11 Loka 20221h 21min

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