How Ray Chase went from Actor to Game Developer with Date Everything

How Ray Chase went from Actor to Game Developer with Date Everything

Alexa Ray Corriea chats with actor Ray Chase about his first project as a game developer, Date Everything. Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dateable characters; and how they assembled the immense voice cast.

This episode is supported by Xsolla

Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Writing for RPGs with Narrative Designer Whitney Beltrán

Writing for RPGs with Narrative Designer Whitney Beltrán

Alexa Ray Corriea chats with writer and narrative designer Whitney Beltrán. Together they discuss her background in environmental law and mythological studies that led to her work writing for RPGs; what it means to write inside the Dungeons & Dragons universe; focusing on what players feel after they put the controller down; the emergence of India as a leading market for players and hub for game developers; and thoughts on procedural generated narrative. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

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Game Preservation with Digital Eclipse's Mike Mika

Game Preservation with Digital Eclipse's Mike Mika

Adam Orth chats with legendary game developer Mike Mika of Digital Eclipse. Together they discuss his long career developing titles across multiple console generations; finding his creative spark at a young age and developing his first game on a store kiosk Commodore 64; the profound influence Atari had on his life; and how game preservation is an opportunity to share the human stories behind the games we love.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

10 Kesä 20241h 22min

From Actor to Game Developer with Abubaker Salim

From Actor to Game Developer with Abubaker Salim

Alexa Ray Corriea chats with actor turned game developer Abubakar Salim. Together they discuss his career including how he got his first gig in games with Ubisoft's Assassin's Creed: Origins; wanting to make his own game and starting his own studio; the lessons he learned from working with Ridley and Luke Scott that he applied to game development; how he wanted to tell a story of grief with his first title, Tales of Kenzera™: ZAU; and what the business side of games can learn from film.  Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

3 Kesä 202458min

Video Game and Comics Writer Evan Narcisse

Video Game and Comics Writer Evan Narcisse

Alexa Ray Corriea chats with writer Evan Narcisse. Together they discuss his work across video games and comic books; how starting as an outsourcer helped him get his start in the industry; how outsourcing let him observe game development practices across many different studios; how his game Dot's Home explores historical practices that made home ownership difficult for minorities; and what the games industry needs to do to provide avenues into development for people from marginalized backgrounds. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

28 Touko 20241h 9min

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

Making a Sci-Fi First-Person Driving Survival Game with Alex Dracott & Seth Rosen

Trent Kusters chats with Ironwood Studios' Alex Dracott and Seth Rosen about their hit sci-fi first-person driving survival game, Pacific Drive. Together they discuss their journey including their work on AAA games; what led to them creating their own studio and the hurdles they had to jump through to get started; the origin of Pacific Drive and what inspired them; and how the premise of a driving survival game allowed them to implement original ideas and add new levels of immersion. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

20 Touko 20242h 17min

Penny's Big Breakaway with Hunter Bridges and Dave Padilla

Penny's Big Breakaway with Hunter Bridges and Dave Padilla

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13 Touko 20242h 3min

The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette

The Craft of Writing for Games with Insomniac Games Senior Narrative Director, Jon Paquette

Alexa Ray Corriea chats with Senior Narrative Director at Insomniac Games, Jon Paquette. Together they discuss the craft of writing and working together on a writing team; how writers and designers collaborate to craft gameplay systems that fit within a game's narrative; and what it takes to create a dual protagonist story like that of Marvel's Spider-Man 2. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

6 Touko 20241h 15min

Outcast Composer Lennie Moore

Outcast Composer Lennie Moore

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