How Ray Chase went from Actor to Game Developer with Date Everything

How Ray Chase went from Actor to Game Developer with Date Everything

Alexa Ray Corriea chats with actor Ray Chase about his first project as a game developer, Date Everything. Together they discuss his memorable work as the voice behind many of our favorite characters and why he decided to try his hand at development; where the idea to date household objects came from; how they managed to write dialogue for 100+ dateable characters; and how they assembled the immense voice cast.

This episode is supported by Xsolla

Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Narrative Designer Meghna Jayanth talks Thirsty Suitors

Narrative Designer Meghna Jayanth talks Thirsty Suitors

Adam Orth chats with narrative designer Meghna Jayanth. Together they discuss Meghna's childhood moving around the world and how those experiences shaped her views; the unique aspects of writing for games; the habits, development woes, and finances of live service games; and how Thirsty Suitors takes players through an authentic and emotional journey. Watch this episode on our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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Composer Duo Ninja Tracks talk Forza Motorsport and Music Publishing

Composer Duo Ninja Tracks talk Forza Motorsport and Music Publishing

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Creating an Aura of Spookiness in Dredge

Creating an Aura of Spookiness in Dredge

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GoldenEye, Banjo-Kazooie and more with Composer Grant Kirkhope

GoldenEye, Banjo-Kazooie and more with Composer Grant Kirkhope

Austin Wintory chats with legendary composer Grant Kirkhope. Together they discuss his long career composing some of the most iconic music in gaming with titles and series such as GoldenEye 007, Banjo-Kazooie, Donkey Kong, World of Warcraft, and Mario + Rabbids. Watch this episode on our Youtube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

22 Tammi 20241h 50min

Painting, Fine Art and Games with Composer Cris Velasco

Painting, Fine Art and Games with Composer Cris Velasco

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16 Tammi 20241h 32min

Building Final Fantasy XVI and XIV with Producer Naoki Yoshida

Building Final Fantasy XVI and XIV with Producer Naoki Yoshida

Shuhei Yoshida chats with FINAL FANTASY XVI Producer Naoki Yoshida. Together they discuss his career and what led to him helping relaunch FINAL FANTASY XIV and eventually producing the newest entry in the series; the key decisions they made with FINAL FANTASY XVI with their approach to story and gameplay; how they navigated the pandemic and how it impacted development; and his thoughts on what young game developers looking to break into the industry can do to prepare themselves. The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review. The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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Sea of Stars Director Thierry Boulanger

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