Paper Girls on Bikes

Paper Girls on Bikes

When the artist Cliff Chiang co-created the comic book series Paper Girls, about four suburban kids in the ‘80s who get caught up in forces that can break space and time, he thought they’d come up with something totally original. But soon after the comic book came out, Stranger Things debuted on Netflix. Both creative projects are part of a genre that’s more popular than ever: Kids on Bikes. I talk with Cliff about why he wanted Paper Girls to stand out from other Kids on Bikes stories. Screenwriter Stephany Folsom discusses how she adapted Paper Girls into an Amazon Prime Video live-action show by pitching it as “anti-nostalgia.” I also talk with game designers Jon Gilmour and Doug Levandowski about how they distilled the elements of Kids on Bikes stories into a role-playing game, and whether the genre is ready to outgrow its 1980s setting. Our ad partner is Multitude. If you’re interested in advertising on Imaginary Worlds, you can contact them here. Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Technobabble

Technobabble

This week, I team up with Helen Zaltzman of The Allusionist podcast to help me figure out why one set of poorly understood pseudo-scientific terms can sink a scene, while another set of pseudo-scienti...

7 Syys 201727min

Future Screens Are Mostly Blue

Future Screens Are Mostly Blue

This week, I'm playing one of my favorite episodes of the podcast 99% Invisible where host Roman Mars and producer Sam Greenspan look at control panels in science fiction -- the clunky, the elegant, a...

24 Elo 201724min

Scott Snyder

Scott Snyder

If the previous episode was all about villains, this one looks at the other side of that equation. In 2014 I interviewed the writer Scott Snyder whose run on Batman comics is considered one of the bes...

10 Elo 201728min

Evil Plans

Evil Plans

They've tried to take over the world. They've tried to take away our free will. They've gone after ancient artifacts with vaguely defined magical properties. But they almost always fail. The evil plan...

27 Heinä 201729min

The Book of Dune

The Book of Dune

Frank Herbert's 1965 novel Dune and its sequels tackled a lot of big themes. The books are about ecology. They're about journeys of self-realization through mind-altering substances. But religion is a...

12 Heinä 201729min

World War EVE

World War EVE

EVE Online is a massive multi-player online role playing game, which means it's a game where there are no rules -- just a galaxy where you build space ships, form alliances and go to war. The Icelandi...

29 Kesä 201729min

Imagining the Internet

Imagining the Internet

We were promised flying cars but we got Twitter instead. That's the common complaint against science fiction writers and the visions of the future they presented us in the 20th century. But many sci-f...

15 Kesä 201724min

Do The Voice

Do The Voice

There's been a recent resurgence of radio dramas or audio dramas over the past 5 years. I've done a few myself on Imaginary Worlds. So I was very flattered (and a little intimidated) when the highly r...

1 Kesä 201727min

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