Perpetua 13: On Track to Iron Chains 02

Perpetua 13: On Track to Iron Chains 02

From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus!

This week on Perpetua: On Track to Iron Chains Pt. 02

Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS]

Fleggus [NMFG]

Typical Traits: Territorial, Cackling, Experimental

Stats: DEX 6, INS 10, MIG 6, WLP 8

Attacks: Fleggus Staff, Feathershell, Chain Lightning

Special Abilities: Final Act: Stoneshell

In-Game Description: A green, speckled megga flegg with a black, feathery cloak, wielding a staff topped by what looks like a smaller version of its own green, speckled egg form.

It's a Wizard Flegg!!! Honestly, as far as I can tell, it seems like this guy is more bark than bite. (Do Fleggs bark? Wait, do Fleggs bite?) He's a miniboss, but he doesn't have a ton of HP, and while Chain Lightning can be annoying if it hits, once you get the dazed debuff, it's not like he has a way of taking advantage of you with that. Maybe if he had more than just a pair of regular old Fleggs ot back him up.

(Also: It's not clear to me if a "megga flegg" is a special class of Flegg or not, but it definitely makes me think that we'll be seeing more of these guys.)

Starter Tip: Unlike regular Fleggs, he's weak to ICE instead of FIRE. What's up with that?

Flegg [see NMFL]

Conductor Chend (he/him) [NMCC]

Traits: Pacifistic, Protective, Warweary

Stats: ???

Attacks: Get Off My Train

Spells: ???

In-Game Descriptions: Conductor of The Argent Wind, this birdkind engineer has put his past of fighting behind him.

In one of the preview screenshots, this guy is CLEARLY a Dove, but in game I think he's meant to be one of the Seagulls from the western continent? Not sure why they'd change that.

Starter Tip: DO NOT try to start a fight on the train. He will interrupt the fight and basically wipe your whole party!

Attendant Sono (he/him) [NMSN]

Traits: Enthusiastic, Modest, Acquiescent

Stats: ???

Attacks: ???

Spells: ???

In-Game Descriptions: Attendant of the Argent Wind. This Lobble is something of a pushover.

Not much to say about this dude. I do like how he's basically a rubber band ball though. It's probably pretty cool to be a living rubber band ball.

Starter Tip: I can't confirm this, but I've heard that if you manage to pickpocket Sono, you get a free drink ticket for the dining car, and that you can do this repeatedly. If you fail, though, it starts a fight and Chend will show up and lay the smacketh down on you, so be careful!

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

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