Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov

Escape From Tarkov and the Creation of Extraction Shooters with Nikita Buyanov

Trent Kusters chats with Nikita Buyanov, the COO, Founder, and Game Director at Battlestate Games, creators of Escape From Tarkov. Together they discuss his journey in games to the founding of Battlestate Games; the inspirations behind Escape From Tarkov that led to the creation of the extraction shooter genre; keeping their own artistic vision intact while listening to community feedback; balancing the game's meta and when they decide to intervene or not; and the early lessons that came out of their explosive debut.

This episode is sponsored by:

Xsolla

Accelbyte

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Chelsea Blasko of Iron Galaxy Studios

Chelsea Blasko of Iron Galaxy Studios

Robin Hunicke chats with Chelsea Blasko about her long and varied path towards the games industry, learning via trial by fire at her first job in games, organic growth and diversity in projects and partners to increase stability, finding the confidence to make decisions, stepping out of the shadows into a front-of-house leadership role, the importance of feedback and support, and how culture and values can help a studio come together.  Chelsea is the Co-CEO of Iron Galaxy Studios, who are best known for developing Killer Instinct, Divekick, and the recently released Extinction. Additionally, Iron Galaxy has helped studios finish and port titles, with over 60 games shipped worldwide.  Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

25 Touko 20211h 3min

Quantic Dream Founder & Director, David Cage

Quantic Dream Founder & Director, David Cage

Ted Price chats with David Cage about maintaining balance at an independent studio while juggling multiple responsibilities, his philosophy on writing and directing video games, Quantic Dream's new publishing arm, and what they look for when evaluating pitches from independent developers. David Cage founded Quantic Dream in 1997, with the ambition of using interactivity as a new means of expression. Quantic Dream has released several award winning titles including Detroit: Become Human, Beyond: Two Souls, and Heavy Rain. Recently, Quantic Dream began to publish titles such as Jo-Mei's Sea of Solitude.  Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

17 Touko 20211h 2min

Braid and The Witness Creator, Jonathan Blow

Braid and The Witness Creator, Jonathan Blow

Ted Price chats with Jonathan Blow about the personal nature of game development; the intricacies of puzzle design and what it means to players; creating his own programming language; ways the games industry can improve moving forward; and what's next on the horizon for him and Thekla.  Jonathan Blow is an independent game designer and programmer, most notable for creating Braid and The Witness.  Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

9 Touko 20211h 25min

Dr. Mitu Khandaker of Glow Up Games

Dr. Mitu Khandaker of Glow Up Games

Robin Hunicke chats with Dr. Mitu Khandaker about her journey around the world and into the games industry, finding her feet at teaching, building games from the ground up rooted in diverse cultural experiences, and about representation issues facing the games industry and ways to help financially support creators of color. Dr. Mitu Khandaker is CEO & co-founder of Glow Up Games, a new mobile free-to-play games & creative tech studio building systems-driven games for diverse audiences. She is also Assistant Arts Professor at the NYU Game Center, where she teaches game design and development. She holds a PhD on designing games for immersive interfaces such as VR, and has a background in computer engineering.

3 Touko 20211h 12min

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