Mark Kilborn Returns! - Sr. Lead Audio Designer at Certain Affinity

Mark Kilborn Returns! - Sr. Lead Audio Designer at Certain Affinity

Today I’m joined by Mark Kilborn - Sr. Lead Audio Designer at Certain Affinity! He’s returning to continue our discussion about sound design in game development.

We discuss why sound design often ends up at the end of a game project, the difference between an audio engineer and software engineer, and how companies are often looking at your instincts for an entry level role.

Credits include:

  • Tony Hawk's Project 8
  • Bionicle Heroes
  • Borderlands
  • Forza Motorsport 3
  • Singularity
  • Call of Duty: Black Ops
  • Call of Duty: Modern Warfare 3
  • Call of Duty: Advanced Warfare
  • Call of Duty: Advanced Warfare Remastered
  • Call of Duty: Black Ops 3
  • Call of Duty: WWII
  • Unannounced Project

Be sure to join us LIVE every Wednesday night from 7-9pm EST using the link below!

JOIN US LIVE▹ https://www.twitch.tv/jamesondurall

JOIN THE DEV TEAM DISCORD▹ https://discord.gg/Xp6WsYVszS

JAMESON’S PODCAST▹https://anchor.fm/jamesondurall/

JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall

JAMESON'S TWITTER▹ https://twitter.com/jamesondurall

JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/

#GameDev #COD #CallofDuty #Singularity #Borderlands #Forza #Bionacle #TonyHawk #GameDevelopment #SoundDesign

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