The Road to PALISADE 10: Lancer Pt. 3

The Road to PALISADE 10: Lancer Pt. 3

This episode carries content warnings for discussion of displaced and unhoused communities.

The news is sour. The revolutonaries known as Millennium Break will be no one's savior today. The Ashen of Saboria, of Harborview, have only each other as their protectors. And as they huddle below, sheltered in the shuddering mountain, the enemy arrives from above. The mission is clear in both objective and absurdity: Zark Vapor, Teasel Fauna, Martia Häske, and Narmine Te'Ketch must simply hold the Pact at bay long enough for a miracle.

This week on the Road to PALISADE: Lancer Pt. 3

Records Recovered from the Divine, Arbitrage

Factions

Hypha & Ashen: The former were a culture of galactic nomads, guided by a paranatural force called the Strand which they could commune with using technological devices built into their antlers. The latter are their descendants, their routes broken by the Principality's expansions and occupations, their culture ripped from them.

Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy.

The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality.

Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration).

The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states.

Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept.

Persons

Zark "Banjax" Vapor (he/they): Mechanic, Harborview contractor, and pilot of the Ill Portent

Teasel "Derby" Fauna (he/him): Entertainer, sharpshooter, and pilot of the Dressage.

Narmine "Ketch" Te'ketch (he/him): Former two-bit criminal, current whaler, and pilot of The Captain.

Martilla "Journeyman" Häske (she/her): Professional soldier, Pact true-believer, and pilot of the Under the Radar.

Kaliope Flow (she/her): The de facto leader of Harborview.

Zeke Minuet (he/him) & Deanthe (they/them): A pair of researchers into ancient Hypha culture.

Dirwin, Elaina, Stas: Strati that had been kidnapped by the Pact of Necessary Venture from Harborview. Now rescued, and en route towards a rendezvous point.

Locations

Saboria: A world controlled by the Columnar which they "gifted" to a group of Ashen refugees fleeing the Curtain. A fiction, of course. The city of Harborview where the Ashen live is under constant surveillance. I do wonder, however, whether the Columnar know the irony of the trap they think they've laid.

Articles

The Portcullis System & The Divine Space: Huge, distended hexagonal gates that float at the edge of key systems throughout the Principality. Once a week—or more often, if one has the keys to the kingdom—each one connects to one other, forming a faster-than-light highway that serves as the logistical backbone of the galaxy. Built by Orion, the technology is a perversion of that used by some of the earliest Divines, tens of thousands of years.

Miscellany

Stratus: A poorly articulated, unanchored, catch-all term that's far outlived its usefulness. In some eras, a "stratus" (plural: strati) is said to have special powers of empathy. In others, they have a sort of digital telepresence. There has always been debate as to the origin of these "abilities," whether they are innate or trained or quite literally created. In one long scattered culture, the Hypha, the strati were social and logistical cornerstones, created through careful application of technological skill. Their beliefs were quaint, but one must respect the technique.

Hosted by (@swandre3000)

Featuring Austin Walker (@austin_walker), Keith J Carberry (@keithjcarberry), Jack de Quidt (@notquitereal), and Sylvi Bullet (@GODSNEXTMARTYR)

Produced by Ali Acampora (@ali_west)

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by Craig Sheldon (@shoddyrobot)

You can purchase Lancer at https://massif-press.itch.io/corebook-pdf

Jaksot(545)

Autumn in Hieron 07: Boat Party?

Autumn in Hieron 07: Boat Party?

This week, Fero (Keith) stretches his sea wings, Lem (Jack) enters an oceanic battle of the bands, and Hella (Ali) decides that a boat full of hung over party guests is definitely a match for an Undea...

31 Loka 20141h 6min

Autumn in Hieron 06: A Bad Trip

Autumn in Hieron 06: A Bad Trip

The game shifts away from the Boat Party, and towards a group that's a little... colder. Andrew Lee Swan finally joins the battle. Nick's trademark spell goes a little wonky. Art leads the party astra...

24 Loka 20141h 41min

Autumn in Hieron 05: What's a Good Name For A Ship?

Autumn in Hieron 05: What's a Good Name For A Ship?

The start of our second Dungeon World adventure! Austin splits the party… permanently. Jack runs into an old friend. Ali plays it cool under pressure. Keith gets the group into a wicked boat party. ...

17 Loka 20141h 33min

Autumn in Hieron 04: Is It Time Already?

Autumn in Hieron 04: Is It Time Already?

A special double episode finale to our first adventure! The party continues its skirmish with the loyal servants of Good King Samot and then.... Art and Jack share a special moment with a beautiful ma...

10 Loka 20142h 24min

Autumn in Hieron 03: A Podcast About Listening

Autumn in Hieron 03: A Podcast About Listening

The party confronts a small group of strange. Art continues to invent new titles for his deity. Jack helps Ali be even better at sword-ing. Nick continues to show off how invisible he can be. Austin d...

3 Loka 20141h 26min

Autumn in Hieron 02: You Found Out What Was Magical

Autumn in Hieron 02: You Found Out What Was Magical

The party finally enters the mysterious tower on Eventide Island. Ali peaks through, hides behind, and struggles to open various doors. Jack and Art play a game of telephone with a very busy chef. Nic...

25 Syys 20141h 49min

Autumn in Hieron 01: We Have Not Yet Begun To Be Pompous

Autumn in Hieron 01: We Have Not Yet Begun To Be Pompous

Our Dungeon World campaign kicks off, as the party lands on a strange island, dominated by a giant tower. Austin makes a beach landing seem much harder than it needs to, causing Ali to wonder if her a...

19 Syys 20141h 25min

Autumn in Hieron 00: We're Not Calling It Duckberg

Autumn in Hieron 00: We're Not Calling It Duckberg

In our first episode, Austin staples "post-" onto the front of genres he doesn't love to create new ones he maybe likes more. You know, genres like "post-fantasy" and "post-post-apocalypse." Meanwhile...

12 Syys 20142h 56min