We Don’t Talk About Deno-no-no | Ep 3

We Don’t Talk About Deno-no-no | Ep 3

This week Erik and Kamran make poor dad jokes, talk about Deno, and tour its ecosystem. If you're new to Deno, this will be a great introduction!

  • (00:00) - We Don't Talk About Deno-no-no-no | Ep 3
  • (06:54) - This Week in TypeScript: Bun 1.2 Released
  • (10:54) - This Week in TypeScript: 5.8's ErasableSyntaxOnly Flag
  • (14:57) - This Week in TypeScript: Tailwind 4 Released
  • (16:26) - This Week in TypeScript: Vitest 3 Released
  • (17:17) - Errors and Corrections
  • (18:46) - Deep Dive Into Deno
  • (22:19) - Deno's Integrated CLI
  • (23:50) - Deno CLI: deno run
  • (24:28) - Deno CLI: deno add, install, remove, uninstall
  • (25:01) - Deno CLI: deno task
  • (26:19) - Deno CLI: deno test
  • (27:18) - Deno CLI: deno fmt, deno lint, and deno check
  • (28:15) - Deno CLI: deno serve
  • (29:26) - Deno CLI: deno doc
  • (30:07) - Deno CLI: deno bench
  • (31:24) - Deno's Standard Library
  • (33:21) - Deno CLI: deno compile
  • (36:24) - Deno's Performance
  • (37:32) - What is Deno Fresh?
  • (38:17) - What is JSR?
  • (39:43) - What is Deno Deploy?
  • (40:38) - Moving from Node to Deno as a Developer
  • (45:48) - Deno CLI: deno upgrade
  • (47:13) - What Are We Excited About In the Future With Deno
  • (48:13) - Secrets of the Handbook: TSConfig's extendedDiagnostic
  • (50:12) - Cool Stuff: Serve a Folder in a Single Deno Command
  • (50:44) - Cool Stuff: Flappy Bird Clone in Deno Compile

News

Deno Deep Dive

Links


Sponsored by Excalibur.js
Excalibur.js is the friendly TypeScript game engine for making 2D web games. Use your TypeScript or JavaScript skills to make games! Excalibur comes out-of-the-box with everything you need to make web games, like physics, sprites, animations, sound effects, input, and particles. Design your assets with tools like Aseprite and Tiled, then load them natively using first-party plugins.

Music
Seahorse Dreams by Kubbi (Spotify)

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