The History of the Web
Blink28619 Syys 2025

The History of the Web

The source provides an extensive transcript from a YouTube video titled "The history of the web (Chrome University 2019)," featuring a presentation by Chris Wilson from Chrome for Developers. Wilson offers a personal history of the web, detailing its origins in the late 1980s and early 1990s when the internet was primarily text-based and email access was limited. He recounts his career, including co-writing the Windows version of NCSA Mosaic, the first mass-market browser, and his subsequent work at Microsoft on Internet Explorer during the browser wars. Wilson discusses key technological advancements, such as the implementation of CSS and the shift toward dynamically programmable web environments, while also reflecting on the importance of avoiding complacency and respecting the evolving platform and user experience.



Jaksot(397)

blink::PaintController

blink::PaintController

builds the display list + paint chunks and manages caching. As painters call into GraphicsContext, they also drive a PaintController which groups drawing into display items and paint chunks (each keye...

10 Loka 202529min

blink::GraphicsContext

blink::GraphicsContext

immediate drawing API that records to a display list. Painters for layout objects use GraphicsContext to “draw”—but in modern Blink those calls get recorded into a display list (PaintRecord) backed by...

10 Loka 202544min

blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

These are the nodes within those four trees. Every piece of painted content (a “paint chunk”) is associated with a tuple of (Transform, Clip, Effect, Scroll) nodes—its PropertyTreeState. This precisel...

10 Loka 202533min

blink::PaintPropertyTreeBuilder

blink::PaintPropertyTreeBuilder

builds/updates paint property trees.Consumes the layout/fragment data and produces the four paint property trees (Transform, Clip, Effect, Scroll) for the current frame. These trees encode coordinate ...

10 Loka 202547min

blink::PrePaintTreeWalk

blink::PrePaintTreeWalk

cross‑frame pre‑paint traversal. Runs in the InPrePaint lifecycle phase. Walks the entire layout tree starting at the root LocalFrameView, updating paint invalidation state and computing the context n...

10 Loka 202531min

blink::NGPhysicalFragment and friends

blink::NGPhysicalFragment and friends

Layout takes the styled DOM and produces a fragment tree of positioned boxes. In modern Blink this is LayoutNG; the core artifact is NGPhysicalFragment, which stores geometry and is used downstream fo...

10 Loka 202537min

blink::StyleEngine

blink::StyleEngine

style invalidation & resolution (recalc). 
Given DOM/style changes since the last frame, StyleEngine computes updated ComputedStyles, manages active stylesheets/media query state, and marks the right ...

10 Loka 202534min

blink::Document & blink::DocumentLifecycle

blink::Document & blink::DocumentLifecycle

states that gate phases. The document owns the DOM and keeps a DocumentLifecycle state machine that ensures we do things in phase order (style before layout, pre‑paint before paint, etc.). Lifecycle t...

10 Loka 202535min