blink::ElasticOverscrollController
Blink28623 Syys 2025

blink::ElasticOverscrollController

Overscroll orchestration and animation. This Blink-side controller manages the rubber-banding (elastic stretch and rebound) effect when a scrollable area is overscrolled. It observes gesture scroll events and scroll results, and computes the overscroll stretch and bounce-back animations for the currently scrolling element . In practice, ElasticOverscrollController applies platform-specific physics (e.g. exponential spring on Android/macOS vs. a cubic-bezier curve on Windows) to produce the elastic overscroll visual feedback. It’s the central class coordinating overscroll state and animation timing, making it critical for implementing elastic overscroll on any scroll container (not just the root). (Note: Internally, Blink provides different implementations like ElasticOverscrollControllerExponential and ElasticOverscrollControllerBezier that define the physics for various platforms , but the base controller interface is where the overscroll behavior is orchestrated.)

Jaksot(403)

Web Browser Engineering

Web Browser Engineering

The excerpts provide an extensive overview of the complex field of web browser engineering, starting with the historical context of the web's foundational technologies like HTTP and HTML. The text det...

25 Syys 202536min

Animation Pipeline: Main Thread to Compositor

Animation Pipeline: Main Thread to Compositor

The sources provide an extensive architectural overview of the Chromium animation pipeline, detailing the complex process required to accelerate animations by moving them off the main thread onto the ...

25 Syys 202536min

cc::CommitState

cc::CommitState

The provided source offers an extensive architectural analysis of Chromium’s cc::CommitState struct, detailing its critical function as the intermediary data structure that facilitates communication b...

25 Syys 202540min

Blink and Compositor Stacking Contexts

Blink and Compositor Stacking Contexts

These sources provide an extensive technical explanation of how CSS stacking contexts are implemented within the Chromium rendering engine, focusing on the collaboration between the Blink renderer and...

25 Syys 202538min

Chromium Architecture: Input, Synchronization, and Animation Pipelines

Chromium Architecture: Input, Synchronization, and Animation Pipelines

These sources provide an extensive architectural overview of the core C++ classes that implement Chromium's input handling, synchronization, and animation systems. The documents detail the multi-proce...

25 Syys 202540min

CSS View Transition Pseudo-elements Explained

CSS View Transition Pseudo-elements Explained

These sources provide a detailed, technical explanation of the View Transition API implementation within the Chromium web browser, focusing on how CSS pseudo-elements enable smooth animations. The fir...

24 Syys 202538min

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

Bridges Skia’s recorded commands to the GPU command buffer; submits and SwapBuffers to present. (Backend: GL/Vulkan/Metal via GPU process.)

23 Syys 202532min

viz::SkiaRenderer

viz::SkiaRenderer

Renderer that turns quads into Skia operations (recording DDLs / drawing to the output surface).

23 Syys 202552min