Simple Versus Easy in Programming
Blink28616 Loka 2025

Simple Versus Easy in Programming

provided sources center on Rich Hickey's "Simple Made Easy" talk, which meticulously distinguishes between simple (objective, meaning "one-fold" or unentangled) and easy (subjective, meaning "near-at-hand" or familiar). Hickey argues that simplicity is a prerequisite for reliability in software and that developers often mistakenly prioritize the easy path, which frequently introduces incidental complexity or entanglement—a phenomenon he calls complecting. The sources contrast common programming constructs, showing how complex ones like mutable state, objects, and inheritance tightly couple concerns, advocating instead for simpler alternatives such as values, pure functions, polymorphism, and declarative data manipulation to build robust, maintainable systems. Ultimately, the material encourages programmers to consciously choose simplicity in design, even if it feels harder initially, to achieve long-term quality.

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Chrome Interactions Team: Key Class Reference

Chrome Interactions Team: Key Class Reference

The sources provide an extensive reference guide detailing the key classes and infrastructure involved in handling user interactions—specifically scrolling, gestures, and input—within the Blink and Ch...

20 Syys 202553min

Essential Unix, Git, and Development Commands

Essential Unix, Git, and Development Commands

This comprehensive reference document provides an essential overview of commands used in a Unix-like environment, primarily focusing on Linux/macOS command-line operations and the specialized workflow...

20 Syys 202541min

Chromium and Blink Developer Command Reference

Chromium and Blink Developer Command Reference

The collection of sources provides a comprehensive guide to developing within the Chromium project, focusing heavily on command-line tools and workflows essential for engineers, particularly those wor...

19 Syys 202543min

Chrome Interaction Systems: Scrolling, Animations, and Input

Chrome Interaction Systems: Scrolling, Animations, and Input

The source material provides a detailed examination of Chrome’s architecture and how it manages user interactions like scrolling, animations, and input handling to ensure web pages feel smooth and res...

19 Syys 202526min

The History of the Web

The History of the Web

The source provides an extensive transcript from a YouTube video titled "The history of the web (Chrome University 2019)," featuring a presentation by Chris Wilson from Chrome for Developers. Wilson o...

19 Syys 202526min

Chromium Blink Remote Linux Development Workflow

Chromium Blink Remote Linux Development Workflow

The source provides a comprehensive guide for experienced C++ developers on setting up a development workflow for Chromium's Blink rendering engine, specifically focusing on the core component within ...

19 Syys 202542min

Blink Core Architecture: DOM, Style, Layout, and Frames

Blink Core Architecture: DOM, Style, Layout, and Frames

The source provides a detailed overview of the Blink Core Architecture within the Chromium renderer process, focusing on the fundamental components that implement Web Platform features. It thoroughly ...

19 Syys 202534min

The Evolution of CSS: 1996 to 2025

The Evolution of CSS: 1996 to 2025

The provided sources chronicle the evolution of CSS from its inception in 1996 through major advancements projected to 2025. They collectively illustrate how CSS has transitioned from a basic styling ...

18 Syys 20251h 32min