Simple Versus Easy in Programming
Blink28616 Loka 2025

Simple Versus Easy in Programming

provided sources center on Rich Hickey's "Simple Made Easy" talk, which meticulously distinguishes between simple (objective, meaning "one-fold" or unentangled) and easy (subjective, meaning "near-at-hand" or familiar). Hickey argues that simplicity is a prerequisite for reliability in software and that developers often mistakenly prioritize the easy path, which frequently introduces incidental complexity or entanglement—a phenomenon he calls complecting. The sources contrast common programming constructs, showing how complex ones like mutable state, objects, and inheritance tightly couple concerns, advocating instead for simpler alternatives such as values, pure functions, polymorphism, and declarative data manipulation to build robust, maintainable systems. Ultimately, the material encourages programmers to consciously choose simplicity in design, even if it feels harder initially, to achieve long-term quality.

Jaksot(395)

Flexible Grid Systems: CSS Grid and Beyond

Flexible Grid Systems: CSS Grid and Beyond

This source provides an extensive overview of CSS Grid Layout, a powerful two-dimensional system for web design. It details Grid's specifications and capabilities, explaining how tracks are sized, ite...

5 Syys 202551min

Blink's LayoutNG: Fragment Tree Generation Deep Dive

Blink's LayoutNG: Fragment Tree Generation Deep Dive

This lecture outline provides an in-depth overview of LayoutNG's fragment tree generation within Blink, Google Chrome's rendering engine. It highlights the transition from the legacy layout system, wh...

5 Syys 20251h 2min

Blink's Layer Tree: Architecture, Rendering, and Performance

Blink's Layer Tree: Architecture, Rendering, and Performance

The provided text offers an in-depth look into Blink's layer tree, a crucial component in Chromium's rendering engine responsible for transforming web pages into pixels. It explains the architecture o...

5 Syys 20251h 2min

Blink's Rendering: Fragment Tree to Layer Tree Conversion

Blink's Rendering: Fragment Tree to Layer Tree Conversion

The provided text details Blink's rendering pipeline, specifically focusing on the conversion of the Fragment Tree to the Layer Tree within Chromium's RenderingNG architecture. It explains how layout ...

5 Syys 202528min

Blink's Document Class: Architecture and Lifecycle

Blink's Document Class: Architecture and Lifecycle

The provided sources offer a comprehensive overview of Blink's Document class, which serves as the core representation of a web page's content within the Chromium browser engine. The Document class is...

3 Syys 202550min

HTML Evolution: Key Tags from 1990 to HTML5

HTML Evolution: Key Tags from 1990 to HTML5

This document outlines the chronological evolution of HTML tags and CSS features from the web's inception in 1991 to 2024. It tracks the introduction, purpose, and eventual fate of various elements, i...

28 Elo 20251h 22min

Chrome's Architectural Evolution: A Technical History

Chrome's Architectural Evolution: A Technical History

The provided text chronicles the evolution of Google Chrome's architecture from its 2008 inception to 2025, emphasizing its continuous pursuit of speed, stability, and security. It details the browser...

28 Elo 202556min

TypeScript for C++ Developers: A Deep Dive

TypeScript for C++ Developers: A Deep Dive

This document outlines a forthcoming technical lecture designed to introduce TypeScript to C++ developers. The lecture will explore various features that TypeScript adds to JavaScript, such as types, ...

24 Elo 202548min