Episode 16: MDSD Pt. 3, Hands-On
This episode provides a hands-on guided tour through a simple model-driven software project. It is based on an actual code sample (see link below) and takes a look at the typical steps of real-life code generation: prototypical implementation, defining the metamodel, reading a model into a metamodel instance, writing templates and validating the model. The example for the episode uses openArchitectureWare as a generator environment, but the overall approach is tool independent. This episode is the first in a new category "code/technology" that discusses technical concepts based on actual code. Please give feedback whether you find this format useful or not.

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Jaksot(726)

Episode 53: Product Line Engineering Pt. 1

Episode 53: Product Line Engineering Pt. 1

Michael Kircher and Markus Voelter introduce the topic of software product line engineering. They motivate when and why product lines are important to consider and what makes them so special. Further,...

17 Huhti 200744min

Episode 52: DSL Development in Ruby

Episode 52: DSL Development in Ruby

In this episode, we're talking to Obie Fernandez about agile DSL development in Ruby. We started our discussion by defining what a DSL is, the difference between internal and external DSLs as well as ...

7 Huhti 200750min

Episode 51: Design By Contract

Episode 51: Design By Contract

In this episode, Arno and Michael take a look at Design by Contract, a programming technique formalized by Bertrand Meyer. The idea is that an interface is more than method signatures - it is also abo...

28 Maalis 200737min

Episode 50: Announcements and Requests

Episode 50: Announcements and Requests

This is another episode where we mainly announce topics related to the podcast itself.

22 Maalis 20078min

Episode 49: Dynamic Languages for Static Minds

Episode 49: Dynamic Languages for Static Minds

In this Episode we talk about dynamic languages for statically-typed minds, or in other words: which are the interesting features people should learn when they go from a langauge such as Java or C# to...

18 Maalis 200733min

Episode 48: Interview Dragos Manolescua

Episode 48: Interview Dragos Manolescua

In this Episode we discuss software architecture evaluation with Dragos Manolescu, an architect at Microsoft's patterns & practices group. We start off the discussion by trying to define what softwar...

8 Maalis 200745min

Episode 47: Interview Grady Booch

Episode 47: Interview Grady Booch

In this Episode we are happy to talk to Grady Booch. We started off by discussing his Architecture Handbook, how it came into being, the progress, and how it will look like once it's finished. In this...

26 Helmi 200740min

Episode 46: Refactoring Pt. 1

Episode 46: Refactoring Pt. 1

Changeable software has been a goal of several technique in software engineering. Probably the most important is Refactoring, changing the code without changing the behaviour (or at least without brea...

16 Helmi 200737min

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