
#1272: How Magic Grew
In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game...
29 Elo 202531min

#1271: Structuring Sets
In this podcast, I talk about a key component of design: set structure.
29 Elo 202534min

#1270: Prophecy
This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.
22 Elo 202535min

#1269: Igniting the Spark
A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.
22 Elo 202530min

#1268: Nemesis
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
15 Elo 202531min

#1267: State of Design 2025
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL...
15 Elo 202532min

#1266: Mercadian Masques
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
9 Elo 202530min

#1265: Group Design
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
9 Elo 202530min





















