Chrome Compositor: Raster-Inducing Scrolling Explained
Blink2868 Marras 2025

Chrome Compositor: Raster-Inducing Scrolling Explained

The source provides an extensive technical explanation of raster-inducing scrolling within the Chrome browser's rendering pipeline, focusing on the sophisticated architecture of the Chrome Compositor (cc). It details how smooth, asynchronous scrolling is achieved by isolating visual updates to the compositor thread, minimizing costly content redraws (rasterization) on the slower main thread. The text identifies scenarios where scrolling forces raster work, such as when content is exposed, or when visual features like subpixel text require re-rendering for correctness, leading to either performance jank or visible checkerboarding. Finally, the document covers the historical evolution of Chrome's multi-threaded rendering, modern mitigation strategies like tile prioritization, and techniques developers use to debug scroll performance issues.

Jaksot(403)

Web Browser Engineering

Web Browser Engineering

The excerpts provide an extensive overview of the complex field of web browser engineering, starting with the historical context of the web's foundational technologies like HTTP and HTML. The text det...

25 Syys 202536min

Animation Pipeline: Main Thread to Compositor

Animation Pipeline: Main Thread to Compositor

The sources provide an extensive architectural overview of the Chromium animation pipeline, detailing the complex process required to accelerate animations by moving them off the main thread onto the ...

25 Syys 202536min

cc::CommitState

cc::CommitState

The provided source offers an extensive architectural analysis of Chromium’s cc::CommitState struct, detailing its critical function as the intermediary data structure that facilitates communication b...

25 Syys 202540min

Blink and Compositor Stacking Contexts

Blink and Compositor Stacking Contexts

These sources provide an extensive technical explanation of how CSS stacking contexts are implemented within the Chromium rendering engine, focusing on the collaboration between the Blink renderer and...

25 Syys 202538min

Chromium Architecture: Input, Synchronization, and Animation Pipelines

Chromium Architecture: Input, Synchronization, and Animation Pipelines

These sources provide an extensive architectural overview of the core C++ classes that implement Chromium's input handling, synchronization, and animation systems. The documents detail the multi-proce...

25 Syys 202540min

CSS View Transition Pseudo-elements Explained

CSS View Transition Pseudo-elements Explained

These sources provide a detailed, technical explanation of the View Transition API implementation within the Chromium web browser, focusing on how CSS pseudo-elements enable smooth animations. The fir...

24 Syys 202538min

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

gpu::SkiaOutputSurfaceImplOnGpu / gpu::CommandBuffer

Bridges Skia’s recorded commands to the GPU command buffer; submits and SwapBuffers to present. (Backend: GL/Vulkan/Metal via GPU process.)

23 Syys 202532min

viz::SkiaRenderer

viz::SkiaRenderer

Renderer that turns quads into Skia operations (recording DDLs / drawing to the output surface).

23 Syys 202552min