
Hanselminutiae-eleven with Richard Campbell
Scott chats with Richard about all things automatable. Scott's finally got his backup situation handled, and is now exploiting his NAS appliance with new packages for surveillance, transcoding and more.
13 Joulu 201233min

Developing the Hulu Windows 8 app
Scott talks to Zachary Pinter from Hulu about the new Hulu Windows 8 application. What did they write the Hulu app in and how did they find the development environment? What kinds of issues does Hulu think about when creating apps for many platforms? How do they get all those clean images? What about designing for 10" AND 30" monitors?
30 Marras 201229min

Why C++ with Herb Sutter
The world runs on C and C++. Did you know that? Herb Sutter sits down to convince Scott that he's not only standing on the shoulders of giants but that those giants all write C++.
23 Marras 201237min

World Class Climbing with Audrey Sniezek
Audrey Sniezek supports her climbing habit with a job at Microsoft working on the Azure Compute Cloud. Is it possible to hold a full time job and have a world-class hobby? Where does the hobby end and work begin? Audrey educates Scott on how she climbs, trains, eats and analyzes life.
16 Marras 201230min

Moment of Inspiration - Inside the MOI3D modelling tool with Michael Gibson
Michael Gibson has a one-man software company that creates MoI. "Moment of Inspiration" is a unique 3D modeling application for designers and artists with an extremely accessible workflow. It's lovely and it's cross-platform. Scott talks to Michael about how he made MoI, what it's written in, how it runs on a Mac and more. All this plus Scott gets to act like he knows what a Bézier Curve is.
9 Marras 201236min

Draw a Stickman EPIC - An iPhone, Android and Windows 8 Game with MonoGame
Scott talks with Phil Williams, creator of Draw a Stickman, and Jon Peppers, Lead Developer for Apps at HitCents. They are releasing Draw a StickMan Epic in three AppStores! They've also achieved 95% code reuse by writing the game in C# with MonoGame. Let's find out more.
19 Loka 201235min

An Interview with Paul Lutus
Paul Lutus designed electronics for the NASA Space Shuttle, retired at 35 then moved to the country. There he purchased an Apple ][ and proceeded to write the best selling Apple Writer. Paul also sailed around the world over 3 years and wrote about the experience.
12 Loka 201233min

Porting "Contre Jour" to HTML5 with Erik Klimczak
Scott talks to Clarity Consulting Creative Director Erik Klimczak about porting the iOS touch-based game "Contre Jour" to HTML5 and JavaScript with the support of the IE team. What worked, what didn't? What libraries did they use and how often did they think they were totally stuck? Is HTML5 and JavaScript a valid platform for gaming or is it too soon?
11 Loka 201236min