
Remember The Game? #44 - Super Metroid
Super Metroid turned 25 a couple weeks ago! A better podcast host would have caught that and ran with it, but what can you do? I don't think it cared that we missed it. One of the greatest games - not only on the Super Nintendo, but of all-time - Super Metroid is an absolute gem. A perfect combination of action, exploration, challenge, and atmosphere (which in the 16-bit era is no small feat), it takes you on a ride. Super Metroid is so good, it served as a primary inspiration in the formation of an entire new genre of video game; the Metroid-Vania. When you look at any list of the "greatest SNES games of all-time", Samus's Super Nintendo adventure is a lock for a spot in the top 5. Considering the insane library of games those lists contain, that's a pretty incredible feather in it's cap. I missed this one as a kid, but luckily, I caught up to it as an adult. I've probably played through it half a dozen times in the last 10 years, and it's one of those titles I keep going back to. When I think of video games, it's one of the titles that comes to mind. I love the graphical style of it so much, and when you add in the action, power-ups, and exploration that comes with it, it's everything a video game should be. I've tried playing Metroid on the NES in recent years, and while I respect the role it played in paving the way for Super Metroid, it just hasn't stood the test of time like it's 16-bit counterpart has. And while there are a lot of franchises that made massive improvements during their transition from the 8-bit generation to the 16-bit one, I don't think there's an IP that levelled up as hard as Samus and friends did. Super Metroid is a hall of fame worthy video game. Two of my childhood friends, Daniel and Rob, joined me this week to explain why. This was a fun episode, I hope you like it. And for the love of video games, if you haven't played Super Metroid, get your shit together. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
1 Touko 201946min

Remember The Game? #43 - Halo: Combat Evolved
The NES had Super Mario Bros. The Genesis had Sonic The Hedgehog. And Microsoft's Xbox? It had Halo. And Halo is awesome. I was skeptical of the Xbox. I remember reading a great article in a gaming magazine (remember those?) about how there just wasn't room in the gaming industry for four home consoles. At least one of the Nintendo Gamecube, Playstation 2, Sega Dreamcast and Microsoft's Xbox wasn't going to survive. In hindsight, we all know the - unfortunate - victim of the crowd selves was the Dreamcast, but I would have bet money it would be the Xbox. But, I didn't know that Microsoft had Bungie and a little someone named Master Chief in their back pocket. When you think of the Xbox, it's hard not to think of Halo: Combat Evolved. I guess you could think of Halo 2, but whatever. It's the system Master Chief built. I vividly remember playing Halo with my friend Chris and just being blown away by the graphics and the gameplay. Until then, all I knew of first person shooters was Goldeneye, Perfect Dark and DOOM. Halo was incredible. It was like playing a movie. It raised the bar. A lot. Some of my best memories of Halo are playing the campaign on Legendary difficulty. Getting my ass handed to me over and over and not caring. The music got you so fired up. Ripping around in Warthogs. The multi-player!! Grunts are one of my favourite villains in a video game to this day. Halo: Combat Evolved is the best. My buddy and fellow comedian Ty joined me this week, and we took a long look back at the debut of Master Chief, the arrival of the Xbox, and the gem that is Halo: Combat Evolved. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
24 Huhti 201953min

Remember The Game? #42 - Donkey Kong Country
I say it almost every episode, but I'm really excited to talk about this week's game. Donkey Kong Country is easily on "10 favourite games of all-time" list. It's a masterpiece. Donkey Kong Country is just one of those games that everybody has played. It's one of the best selling video games in history, and at one point it was even been packaged with the Super Nintendo itself. At a time when people were looking at the Sega Genesis and it's graphical capabilities, this game was the SNES's way of pushing back. It's absolutely gorgeous, and as far as I'm concerned it looks as good today as it did twenty-five years ago. I've said it a million times, but Super Mario World is my favourite game ever. I think it's literally the perfect video game. Donkey Kong Country is just as good. Frankly, it looks better and it has better music than Mario does. The 16-bit era of video games is still the golden age in this old timer's mind, and this game is one of the crown jewels of that generation. I don't even know what to say about, I just love it that much. I've beaten this game a million times, and I find myself going back to it again and again. The gameplay is tight, it's fun to play, it's perfect. It introduced us to Diddy Kong, and it showed the world why Cranky Kong (who's the original Donkey Kong, FYI) is the best character in gaming history. And we got Funky Kong. And Donkey Kong is a boss. King K Rool is a dope villain. The mine cart levels! Shooting from barrel to barrel! In a blizzard!! You can ride a swordfish! So damned good. Games like Donkey Kong Country are why I started this podcast in the first place. I have so many great memories of playing it as a kid. And this week, my buddy Henry came by to listen to me talk about some of them. He had a few of his own too. Great game, great guest, great episode. Check it out. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
17 Huhti 201944min

Remember The Game? #41 - Spider-Man
Spider-Man is my favourite superhero. Even if you ignore all of the "he's a normal guy trying to do the right thing/with great power comes great responsibility" stuff and just focus on superpowers, the guy is sick. Climbing walls, super strength, agility, and of course, web-slinging. He seems like he'd be perfect for video games. And unfortunately, that wasn't really the case for a long time. Then came Spider-Man for the PlayStation.Developed by Neversoft, Spider-Man initially released on the PlayStation in the summer of 2000. It later found it's way onto the Nintendo 64 and Sega Dreamcast, but for me and most my friends, this game's practically a PlayStation exclusive. It's one of the games I most wanted to see on the PS Classic last year - although I didn't expect it because of licensing and the fact that the PS Classic is garbage - and aside from Final Fantasy VII, Metal Gear Solid, and the Tony Hawk series, it's one of the titles I most associate with Sony's first foray into the console world. (On a side note, Neversoft developed the Tony Hawk games along with Spider-Man. That's a pretty sick track record)You (obviously) play the role of Peter Parker/Spider-Man. You fight bad guys, climb walls, and yep, web-sling around New York. Kind of. Doctor Octopus and Carnage release a fog across the city, and it blocks out the lower half of New York for the duration of the game. Obviously a way to work within the limitations of the PlayStation's hardware capabilities (I assume anyway), you web-sling along the skyline of the city without ever seeing the streets, traffic, and people. It actually works really well, and doesn't take away from the game.Where this game truly shines, in my opinion, is it's story. It absolutely captures the feel of the modern Marvel movies, and the roster of characters that make appearances in Spider-Man is INSANE! Spider-Man, Venom (my other favourite. And they team up, which is the best!), Punisher, Captain America, Doctor Octopus, Mysterio, Carnage, Human Torch, Daredevil, Rhino; the list goes on and on. Stan Lee even shows up! I say it during the podcast this week, but nothing makes me happier than when I see a game developer truly cares, and it's obvious while playing this game that Neversoft set out to make something special. And they succeeded. An original story, incredible gameplay and graphics, and a little TLC, Spider-Man has it all. My buddy Tyler and I had a great time talking about one of the stand out (and occasionally forgotten) gems on the PlayStation. It's all about Spider-Man this week on 'Remember The Game?'! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
10 Huhti 201942min

Remember The Game? #40 - WWE SmackDown! Here Comes The Pain
It's WrestleMania week! This is like the Stanley Cup Finals/World Series/Super Bowl for wrestling fans, so I figured it was the right time to jump back into the world of wrasslin' video games. We've already covered the iconic WWF: No Mercy, and it's dimwitted cousin WWF Attitude. This week, we leaping forward to the Playstation 2 and another of the most beloved wrestling games of all-time; WWE SmackDown! Here Comes The Pain... Featuring the cover athlete BROOOOOCCKKKK.....LESSSSSSNAAAAARRRRRR! (That's for you current WWE fans) I won't lie, my heart belongs to the Nintendo 64 when it comes to wrestling games. Not just No Mercy, either. All the THQ games from that system (going back as far as WCW World Tour), stole countless hours from my childhood. They may not have had the deepest career modes of all-time, but the controls were perfect, and the multiplayer was legendary. I loved those games. I bought the first couple SmackDown! titles when they released on the original PlayStation, but they didn't hook me in the same way. Once the SmackDown series made it's leap to the PlayStation 2, it really hit it's stride. Shut Your Mouth was pretty good, but Here Comes the Pain is - in my opinion - the definitive title of the PS2, the SmackDown series, and early 2000's pro wrestling. It really played a big role in shifting the wrestling video game genre toward a more simulation style game, being able to work on specific body parts during a match and seeing the damage that has been done to each leg, arm, etc. It pumped steroids into the THQ grapple engine everyone knew and loved. It really took the gameplay to the next level, and aside from the obvious graphical enhancements, I remember this feeling like the first game that was taking full advantage of a more powerful console (the PS2 as opposed to the original PlayStation). I love the career mode in this game, too. I like the tight menu, no walking around. You pick what you want to do between matches, and it happens. Its the KISS method - Keep It Simple, Stupid. It also introduced the Elimination Chamber to video games, and I found that as fun as I did ladder matches when they were first introduced back in WWF No Mercy. It was the first time bra and panties matches were playable too, but, yeah... It has a great roster, plucked from a great time in pro wrestling. Tight controls, great graphics, fun career mode, Here Comes The Pain checks all the right boxes. I haven't played it in a long time, but doing a little homework for this episode brought back a lot of great memories. This is unquestionably one of the crown jewels of the wrestling video game library, and my buddy Andre joined me this week to help explain why. Enjoy the podcast, and enjoy WrestleMania, fellow nerds. It's still real to me dammit. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
3 Huhti 201947min

Remember The Game? #39 - The Legend of Zelda
What can I possibly say about The Legend of Zelda that hasn't already been said?It's one of the most influential and iconic games of all-time. It launched one of the greatest franchises in the history of the industry. It's an absolutely masterpiece that - for my money - is as enjoyable today as it was over THIRTY years ago. It might even be better now, because the internet is around to help you. I didn't play this much as a kid. It wasn't until A Link to the Past that I really discovered the greatness that is The Legend of Zelda franchise. I finally went back and played through it from beginning to end earlier this year, and I've been jonesing to talk about it ever since. I think it says a ton about this game when literally every thing it did has been improved upon in different games over the years, but it's still a blast to play. It's legendary. This might be the shortest podcast post I've written so far, but I just don't know what else to say. My buddy David Rae is my guest this week, and we spend almost 50 minutes talking about gaming royalty. It's all about The Legend of Zelda this time around. Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
27 Maalis 201948min

Remember The Game? #38 - StarTropics
StarTropics is the little game that almost could. Developed by Nintendo of America and released exclusively in North America and Europe (most NES games made their way to North America after being released in Japan), this game gets an awful lot right. And the stuff is gets wrong can be overlooked or chalked up to system limitations and industry standards in the late 80's. The game stars some guy named Mike, and he travels from tropical island to tropical island (and eventually to spaceship, because video games) in search of his missing Uncle. Each "level" is a cave/temple that you have to find your way out of, battling enemies with yo-yos and baseball equipment. The strict "grid" movement (left/right/up/down one space at a time) can be frustrating, but the puzzle solving and exploration in the caves make up for it. Most of the time, anyway. It starts off pretty simple, but by the third or fourth level, this game gets viciously difficult. And a little cheap. It's still hella fun, though. This is one of those games I never owned as a kid, but I have fond memories of playing anyways. I had a friend that lived across the street from me, and he owned it. I'd go over to play games with him and we'd spend hours dying on the same boss (that God damned fire guy). But we kept coming back for more. Something about this game just hooks you. As frustrating as it can be, it really is fun to play. It also shipped with a letter (an actual physical, piece of paper letter), that had to be dipped in water to reveal a secret code necessary to finish the game. It might sound hokey in 2019, but in the early 90's, that was some crazy innovation! My friend and I never had that paper, but luckily for us we never got that far in the game, so it didn't matter. StarTropics is a beauty, and it just released on Nintendo's Switch Online Service. If you haven't played it, I strongly recommend giving it a shot. But not until after you listen to my buddy Chris and I talk about it for half an hour on this week's podcast! Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
20 Maalis 201943min

Remember The Game? #37 - Paper Mario
In early 2001, the Nintendo 64 was running out of gas. The Playstation was in full swing, and Nintendo was looking vulnerable for the first time. Their new console, the Gamecube, was only months away. The 64 was about to be left behind. But before that happened, it had one last hurrah. And that hurrah was a gorgeous RPG called Paper Mario. Not officially a "sequel" to the beloved Super Mario RPG on the SNES, Paper Mario was our favourite plumbers second foray into the world of role-playing game. Borrowing some elements from it's 16-bit cousin - timed hits/defending in combat and top shelf writing, to name a couple - Paper Mario managed to hold onto the Nintendo charm and approachability, while still remaining a deep, competitive RPG. The combat system isn't simply a matter of tapping "A" and coasting through battles. Attacking in this game requires some form of action if you want to cause maximum damage. Little things like tapping a button at the right time or pulling the joystick to the left and then swinging it to the right help break up the monotony of combat that a lot of RPGS struggle with. Each battle feel fresh and fun. Your attacks do various types of damage to your opponents, too. In a standard Mario game, you have to jump on a Koopa Troopa before you can pick it up and use it. They managed to transition that style of gameplay into RPG combat with Paper Mario. It's an RPG that still feels a lot like a platformer/action game. There's also NO RANDOM ENCOUNTERS!!!!! How all RPGS haven't adapted that approach by now is a frustrating mystery that may never be solved. Ugh. This game is charming, gorgeous, and it's a blast to play. The writing is clever and funny. The paper art style looks great, even by today's standards. I feel that games from the 64-bit era haven't aged well cosmetically, but this game looks as good today as it did eighteen years ago. And the most important thing, in my opinion, is that it's just as fun now as it was when it launched. If Nintendo ever does release a Nintendo 64 Classic, I'd buy one just to play this game again. It's that good. My buddy Mark McCue agrees. He's my guest on the podcast this week, and damned if we didn't have a hell of a time revisiting Paper Mario. I hope you enjoy this one as much as we did. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
13 Maalis 201946min