
Giant Bomb Presents: Why Majesco's Heading to Midnight City
The publisher you're surprised is still around hopes to help smaller developers make a bunch of cool stuff. You know, like Costume Quest 2. VP of publishing Casey Lynch laid out the company's vision ...
20 Maalis 201420min

Giant Bomb Presents: Lorne Lanning Isn't Giving Up on Oddworld
A graphical overhaul of Oddworld: Abe's Odyssey is only the first step in the designer's big plans for the future of the beloved series. If people buy it, of course.
19 Maalis 201432min

Giant Bomb Presents: The Surprising History of Frog Fractions
The only thing stranger than Frog Fractions itself is the story of how the game came to be, as told by developer Jim Crawford.
19 Maalis 201419min

Giant Bomb Presents: Learning the Language of Players
Microsoft user researcher Deborah Hendersen explains how her team works with developers to make better games by talking to players early in the design process.
17 Maalis 201420min

Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"
GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.
17 Maalis 201423min

Giant Bomb Presents: Monday Mornin' Dark Souls II Chat
Vinny, Brad, and Rorie chat off the cuff about their first weekend with From's new RPG. Warning! Contains tons of random info about the game's first dozen hours.
12 Maalis 20141h 15min

Giant Bomb Presents: It's Never Enough for Bananasaurus Rex
The prolific Spelunky player keeps setting world records, and it just might be enough to let him quit his job.
6 Maalis 201454min

Giant Bomb Presents: Tales of the Mundane in DayZ
Christopher Livingston runs the DayZ blog "hey are you cool" (heyareyoucool.tumblr.com), in which he recounts hilarious, sad, and boring stories from the apocalyptic frontlines.
25 Helmi 201429min





















