Giant Bomb Presents

Giant Bomb Presents

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

Tämä podcast on lisätty Podme-palveluun avoimen RSS-syötteen kautta eikä se ole Podmen omaa tuotantoa. Siksi podcastin jaksot saattavat sisältää mainontaa.

Jaksot(287)

Giant Bomb Presents: Hyper Light Drifter's Old School Inspirations

Giant Bomb Presents: Hyper Light Drifter's Old School Inspirations

The Legend of Zelda, Secret of Mana, and others are a huge part of what the team behind the ridiculously good looking (and playing!) Hyper Light Drifter is aiming for.

27 Maalis 201415min

Giant Bomb Presents: Making a Dating Sim for Everyone

Giant Bomb Presents: Making a Dating Sim for Everyone

Home designer Benjamin Rivers is tackling something altogether different with Alone With You, a dating sim-inspired adventure with a gender ambiguous main character meant to attract a wider audience.

20 Maalis 201423min

Giant Bomb Presents: Why Majesco's Heading to Midnight City

Giant Bomb Presents: Why Majesco's Heading to Midnight City

The publisher you're surprised is still around hopes to help smaller developers make a bunch of cool stuff. You know, like Costume Quest 2. VP of publishing Casey Lynch laid out the company's vision ...

20 Maalis 201420min

Giant Bomb Presents: Lorne Lanning Isn't Giving Up on Oddworld

Giant Bomb Presents: Lorne Lanning Isn't Giving Up on Oddworld

A graphical overhaul of Oddworld: Abe's Odyssey is only the first step in the designer's big plans for the future of the beloved series. If people buy it, of course.

19 Maalis 201432min

Giant Bomb Presents: The Surprising History of Frog Fractions

Giant Bomb Presents: The Surprising History of Frog Fractions

The only thing stranger than Frog Fractions itself is the story of how the game came to be, as told by developer Jim Crawford.

19 Maalis 201419min

Giant Bomb Presents: Learning the Language of Players

Giant Bomb Presents: Learning the Language of Players

Microsoft user researcher Deborah Hendersen explains how her team works with developers to make better games by talking to players early in the design process.

17 Maalis 201420min

Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"

Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"

GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.

17 Maalis 201423min

Giant Bomb Presents: Monday Mornin' Dark Souls II Chat

Giant Bomb Presents: Monday Mornin' Dark Souls II Chat

Vinny, Brad, and Rorie chat off the cuff about their first weekend with From's new RPG. Warning! Contains tons of random info about the game's first dozen hours.

12 Maalis 20141h 15min

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