Hey, Good Game
Hey, Good Game explores the stories behind your favorite brainy games. Each week, we interview game creators and dig into what it takes to build a successful indie game, how to monetize, and how to get traction.

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One Game a Week: Two Years of Non-Stop Creation

One Game a Week: Two Years of Non-Stop Creation

Gabe Cornish is a game creator with over 40 published games on itch.io and a decade of experience in the game industry. He's worked on hit mobile titles like Harry Potter: Hogwarts Mystery at Jam City...

20 Elo 202432min

Bootstrapping Chess.com Into 10 million Daily Players

Bootstrapping Chess.com Into 10 million Daily Players

Eric Allebest, co-founder and CEO of Chess.com, joins the podcast to discuss how he's revolutionized the world of online chess. With 5-10 million daily players and nearly $100 million in annual revenu...

13 Elo 202451min

Building Word Games Without Frameworks With Cassidy Williams

Building Word Games Without Frameworks With Cassidy Williams

Cassidy Williams is a prolific content creator, developer advocate, and builder. Aaron Kardell and Joseph Rueter discuss Jumblie—a word game inspired by a coding challenge—and Cassidy's previous games...

6 Elo 202446min

How to Build a Successful Art Career by Embracing Creative Selfishness

How to Build a Successful Art Career by Embracing Creative Selfishness

Peter Mohrbacher, creator of Angelarium, emphasizes the importance of creating art for yourself rather than trying to please others or meet market expectations. He argues that the best art comes from ...

30 Heinä 202453min

How to Create a Viral Puzzle Game From Scratch

How to Create a Viral Puzzle Game From Scratch

Greg Karber is the creator of the hit murder mystery puzzle game Murdle. Greg shares the fascinating journey of Murdle's creation, from a simple puzzle made for a friend to a bestselling book series a...

23 Heinä 20241h 7min

How to Design Board Games That People Love

How to Design Board Games That People Love

Cole Medeiros' career in game design is driven by passion and authenticity. He started creating games as a child (GUBS in fourth grade) and has successfully transitioned this early interest into a pro...

16 Heinä 202439min

How to Design Obsessive Games by Breaking the Rules

How to Design Obsessive Games by Breaking the Rules

Zach Gage might be one of the most innovative game designers you've never heard of.He's the creator of Good Sudoku, Really Bad Chess, and 30+ other games that reimagine classic puzzles for the digital...

9 Heinä 202454min

How FreeCell Snuck Its Way Into Millions of PCs

How FreeCell Snuck Its Way Into Millions of PCs

Episode 29: Jim Horne is the creator of Microsoft FreeCell and xwordinfo.com. Jim shares his journey from early programming to joining Microsoft in 1988, where he secretly added FreeCell to Windows. H...

25 Kesä 202436min

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