Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Jaksot(267)

EP 179 - What The Gaming Industry Thinks of Star Citizen & Its Fans (Ft. LukeStephens)

EP 179 - What The Gaming Industry Thinks of Star Citizen & Its Fans (Ft. LukeStephens)

Star Citizen’s reputation among the general public precedes itself. Many don’t know what’s actually going on with a game that many consider to be a scam. But many not constantly involved find themselv...

30 Loka 20241h 31min

EP 178 - CitizenCon 2024 - There’s So Much To Say (Ft. CasaBlack)

EP 178 - CitizenCon 2024 - There’s So Much To Say (Ft. CasaBlack)

From the road to Star Citizen 1.0 to the release window of Squadron 42, a lot was shared at CitizenCon over the weekend. I’m joined by Casablack Gaming to try and make sense of it all in just 1 and a ...

21 Loka 20241h 23min

EP 177 - CitizenCon2024: A Huge Moment for Star Citizen & Squadron 42 (Ft. Sulyce)

EP 177 - CitizenCon2024: A Huge Moment for Star Citizen & Squadron 42 (Ft. Sulyce)

No matter how much of the features and mechanics in CitizenCon 2024 are delivered, the messaging and direction this event sets for Star Citizen will have ramifications for everybody. The panels shown ...

14 Loka 20241h 45min

EP 176 - Why No Star Citizen Ship is Safe From Nerfs & “Balance” (Ft. EvenLease)

EP 176 - Why No Star Citizen Ship is Safe From Nerfs & “Balance” (Ft. EvenLease)

From the Crusader Ares Ion to the Drake Corsair, every ship in Star Citizen will undergo a series of changes between now and “launch”. But why does it happen, and why is it always so surprising? Today...

7 Loka 20241h 22min

EP 175 - Time is Running Out For Star Citizen 4.0 in 2024 (Ft. TenPoundFortyTwo)

EP 175 - Time is Running Out For Star Citizen 4.0 in 2024 (Ft. TenPoundFortyTwo)

A lot is riding on Star Citizen’s 4.0 update and server meshing feature, but what if this was never the direction of the game? Today I’m joined by TenPoundFortyTwo to discuss the state of server mesh...

30 Syys 20241h 33min

EP 174 - Engineering: The New Tedium Feature or Sea of Thieves in Space? (Ft. Farrister)

EP 174 - Engineering: The New Tedium Feature or Sea of Thieves in Space? (Ft. Farrister)

Engineering is the latest long-term promise to start testing in Star Citizen, and in Alpha 4.0, players will be introduced to it through several ships. This feature adds a lot of functions to ships, b...

23 Syys 20241h 28min

EP 173 - Is Master Modes Really The Problem? (Ft. Avenger__One)

EP 173 - Is Master Modes Really The Problem? (Ft. Avenger__One)

Master Modes has been in player hands for 6 months now, and while it has yet to be iterated on it has gained a lot of criticism. While many enjoy it, many have also been very vocal about their disappo...

16 Syys 20241h 34min

EP 172 - Server Meshing “Tests” Are Here, Is 4.0 Evocati Next? (Ft. Nazeris)

EP 172 - Server Meshing “Tests” Are Here, Is 4.0 Evocati Next? (Ft. Nazeris)

Server meshing is on the cusp of testing in the Star Citizen preview channel. This could mean quite a few things for the state of Alpha 4.0 and the next few months. Will 4.0 enter evocati soon? Could ...

9 Syys 20241h 27min

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