Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

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EP 124 | Was This The Best CitizenCon Ever & What Was It Like Being There? (Ft. TheAstropub)

EP 124 | Was This The Best CitizenCon Ever & What Was It Like Being There? (Ft. TheAstropub)

I’m joined by The Astro Historian live at CitizenCon to discuss our initial impressions right after the show. With a surprise visit from Disco Lando as well. This was a great show and there is so much...

24 Loka 202327min

EP 123 | The Anvil F8C, Master Modes, & The Future of Star Citizen Ship Combat (Ft. Avenger__One & Xerostate)

EP 123 | The Anvil F8C, Master Modes, & The Future of Star Citizen Ship Combat (Ft. Avenger__One & Xerostate)

The “$10,000 ship” the Anvil F8C is now in players’ hands, and it’s powerful, some would say too much so. But that surprise isn’t the only ongoing change to the combat meta. Master modes is currently ...

16 Loka 20231h 35min

EP 122 | What We Know About The 15+ Ships Currently In Development for Star Citizen (Ft. Execute)

EP 122 | What We Know About The 15+ Ships Currently In Development for Star Citizen (Ft. Execute)

With so many ships of the backlog, CIG has a lot of work to get through in making sure all of their sold concepts are flyable. With many set to come in the next couple months, there are several with f...

10 Loka 20231h 27min

EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)

EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)

A wild week brings us a lot of interesting developments in Star Citizen. 3.21 has entered the open PTU as a harbinger for big backend changes, the jump point has shown up as an unmarked location as we...

2 Loka 20231h 37min

EP 120 | Is 3.20 Live Any Good? + The Cargo Hauling Career is Defined At Last! (Ft. Farrister)

EP 120 | Is 3.20 Live Any Good? + The Cargo Hauling Career is Defined At Last! (Ft. Farrister)

Alpha 3.20 is available now, and in good fashion, has stumbled out of the gate. While there are some frustrating initial issues, underneath the hopefully temporary setbacks lies an actually pretty enj...

25 Syys 20231h 43min

EP 119 | After 18 Months Is Star Citizen Still Just As Interesting To Cover? (Ft. LevelCapGaming)

EP 119 | After 18 Months Is Star Citizen Still Just As Interesting To Cover? (Ft. LevelCapGaming)

LevelCapGaming came into regular Star Citizen coverage HYPED (my interview from that time is linked below), but it’s been 18 months of thick Star Citizen development cycle fatigue. So how is he faring...

18 Syys 20231h 29min

EP 118 | 3.20, 3.21, CitizenCon, & Is Starfield Killing Star Citizen? (Ft. SaltEMike)

EP 118 | 3.20, 3.21, CitizenCon, & Is Starfield Killing Star Citizen? (Ft. SaltEMike)

There has been a hefty dose of reading on and in between the lines this past week. With a 3.21 confirmation, 4.0 will not be coming this year, and with 3.20 approaching, new features and quality-of-li...

11 Syys 20231h 55min

EP 117 | Does 3.20 & The Hull C Make Cargo Hauling Great Again? (Ft. Jack Axton)

EP 117 | Does 3.20 & The Hull C Make Cargo Hauling Great Again? (Ft. Jack Axton)

With 3.20 in testing on the PTU, players continue to dig into any possible changes we didn’t already know about. With the Hull C and a new addition to the cargo refactor included, I sat down with carg...

6 Syys 20231h 16min

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