Launch Sequence with Space Tomato

Launch Sequence with Space Tomato

Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants.

Tämä podcast on lisätty Podme-palveluun avoimen RSS-syötteen kautta eikä se ole Podmen omaa tuotantoa. Siksi podcastin jaksot saattavat sisältää mainontaa.

Jaksot(294)

Why Are Star Citizen Players Obsessing Over This New FPS Game?

Why Are Star Citizen Players Obsessing Over This New FPS Game?

Wardogs has attracted more Star Citizen players than your usual shooter release. What is it about this game that has fans excited? I’m joined by Star Citizen news connoisseur RubenSaurus and sandbox s...

7 Syys 1h 33min

“…So Frustrating it Made Me Find Jesus” - Why Avenger__One Left Star Citizen

“…So Frustrating it Made Me Find Jesus” - Why Avenger__One Left Star Citizen

Star Citizen has a lot of problems, many of them old. And many players have spent years advocating for change, but sometimes we let that effort take over our time, our focus, and ultimately our life. ...

31 Elo 1h 29min

Squadron 42 Has Been Delayed AGAIN, But We Already Knew That

Squadron 42 Has Been Delayed AGAIN, But We Already Knew That

Squadron 42 has been delayed, and along with it, a long explanation of several key points in Star Citizen’s recent development from the CEO and Founder, Chris Roberts. There are many details here wort...

28 Elo 1h 20min

Talking Star Citizen & Lumberyard a New World/Planetside 2 Developer

Talking Star Citizen & Lumberyard a New World/Planetside 2 Developer

Star Citizen offers a lot of unique looks at the development process of games, and today I’m joined by a developer with firsthand experience with the game engine that eventually drove Star Citizen. So...

24 Elo 1h 46min

Talking Star Citizen with Morphologis

Talking Star Citizen with Morphologis

Instancing is releasing in alpha 4.10, Star Citizen Live is having some oopsies, Star Citizen in general is going through the usual summer slump with a little extra Squadron 42 drama thrown in. I’m jo...

17 Elo 1h 44min

Star Citizen is a Mess At The Moment - How Did We Get Here, & What’s Next? (Ft. 10Pound42)

Star Citizen is a Mess At The Moment - How Did We Get Here, & What’s Next? (Ft. 10Pound42)

Warning: Contains ComplainingA lot is going on in Star Citizen, with the company trying to get things fixed and simultaneously release new features, they are struggling to communicate effectively, and...

10 Elo 1h 25min

4.10 Is Bringing Instancing to Star Citizen — Is CIG Admitting The Dream Won’t Work? (Ft. Grolo)

4.10 Is Bringing Instancing to Star Citizen — Is CIG Admitting The Dream Won’t Work? (Ft. Grolo)

Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network e...

3 Elo 1h 22min

Can Benoit's Plan Salvage Star Citizen in 2026? (Ft. TheAstroHistorian)

Can Benoit's Plan Salvage Star Citizen in 2026? (Ft. TheAstroHistorian)

Star Citizen has taken a month-long pause to stabilize and get its bearings. With 4.10 in testing, instancing around the corner, and a plan to make the game more stable over the next several updates, ...

27 Heinä 2h 5min

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