
#7: Scythe: The Wind Gambit and Campaigns
Mark and Walker discuss many things Stonemaier games, and ask the rhetorical question: why does everything gotta have a campaign? They then try to answer that question, because they don't know what rh...
9 Tammi 20181h 11min

#6: Space Hulk and New Year's Resolutions
Mark and Walker spend zero moments wondering what a lang syne is, but instead praise the classic Space Hulk and look forward to 2018 with some gaming resolutions. As is the way with such things, they'...
2 Tammi 20181h 4min

#5: Year in Review 2017
Mark and Walker engage in furious duel, where Mantis Style triumphs over Crane Style. Music is impugned. Characters disparaged. Time itself is on trial! This is getting metaphysical, people. Games are...
19 Joulu 20171h 13min

#4: Spirit Island and Rulebooks
Mark (alias Flavor Flav) and Walker (alias Chuck D) disagree about many things, among them Twilight Imperium 4th ed., Spirit Island, GMT Games, and rulebooks. Fight the power, by which we mean listen ...
12 Joulu 20171h 20min

#3: Hansa Teutonica and Theme
Mark and Walker praise the themeless Hansa Teutonica and proceed to break down what makes for successful themes in games, leading to unexpected agreement on many things Star Wars.Games played last wee...
5 Joulu 20171h 9min

#2: Terraforming Mars and Dexterity Games
Mark and Walker have some civil disagreements concerning Terraforming Mars (Jacob Fryxelius, Stronghold, 2016) and cannibalism before enthusing about playing with toys. As a note, whips are not consid...
28 Marras 20171h 9min

#1: Kingdom Death and Randomness
Mark and Walker talk about how Kingdom Death: Monster (Adam Poots, 2015) is an unrelenting nightmare, and why that's (mostly) a good thing. The featured topic is randomness and how to deal with it, bo...
23 Marras 20171h 9min




















