
Jeff Yoshimi, "Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery" (MIT Press, 2025)
Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we’ve made excellent progress, b...
27 Helmi 202521min

Aure Schrock on Politics Recoded: The Infrastructural Organizing of Code for America
Peoples & Things host, Lee Vinsel, talks with Aure Schrock, an interdisciplinary technology scholar and writing coach and editor at Indelible Voice, about their book, Politics Recoded: The Infrastruct...
24 Helmi 20251h 33min

Daniel Oberhaus, "The Silicon Shrink: How Artificial Intelligence Made the World an Asylum" (MIT Press, 2025)
AI psychiatrists promise to detect mental disorders with superhuman accuracy, provide affordable therapy for those who can't afford or can't access treatment, and even invent new psychiatric drugs. Bu...
4 Helmi 202556min

Jesper Juul, "Too Much Fun: The Five Lives of the Commodore 64 Computer" (MIT Press, 2024)
The surprising history of the Commodore 64, the best-selling home computer of the 1980s—the machine that taught the world that computing should be fun. The Commodore 64 (C64) is officially the best-se...
14 Tammi 202534min

James Malazita, "Enacting Platforms: Feminist Technoscience and the Unreal Engine" (MIT Press, 2024)
An analysis of the game engine Unreal through feminist, race, and queer theories of technology and media, as well as a critique of the platform studies framework itself. In this first scholarly book o...
12 Tammi 202538min

Pinelopi Koujianou Goldberg, "The Unequal Effects of Globalization" (MIT, 2023)
The recent retreat from globalization has been triggered by a perception that increased competition from global trade is not fair and leads to increased inequality within countries. Is this phenomenon...
22 Joulu 202449min

Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)
A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunke...
21 Joulu 202438min

Luci Pangrazio and Neil Selwyn, "Critical Data Literacies: Rethinking Data and Everyday Life" (MIT Press, 2023)
Data has become a defining issue of current times. Our everyday lives are shaped by the data that is produced about us (and by us) through digital technologies. In Critical Data Literacies: Rethinking...
19 Joulu 202438min



















