
Tiny Team, Huge Sales (Dorfromantik & Star Birds)
This is a conversation with Timo Falcke and Zwi Zausch, two of the devs at Toukana Interactive, the developers of Dorfromantik and Star Birds. This is a game dev success story with some theory craftin...
16 Okt 20252h 4min

Min-Maxing Your Steam Launch
This is a Game Dev Podcast with my guest Cory Darby, a indie games strategist / profissional min-maxer and the co-creator of Click & Conquer, a game that with just 400 hours of work managed to turn ov...
2 Okt 20251h 44min

Build an Online Game In a Simple Database
This is a Game Dev Podcast with my guest Tyler F. Cloutier, co-founder and head of Clockwork Labs, who are building their MMO, Bitcraft Online, entirely in a database. They are making this database a...
26 Sep 20251h 42min

Marketing Indie Games as a Developer vs. Publisher
This is a Game Dev Podcast with my guest Phiomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn'...
18 Sep 20251h 45min

The 3 Layers Every Online Multiplayer Game Runs On
This is a Game Dev Podcast with my guest Erick Passos from Photon Engine (Exit Games Inc.), a company that provides networking solutions and server architecture for online multiplayer games. I try to ...
11 Sep 20252h 25min

Making a Competitive Strategy Game Survive
This is a Game Dev Podcast with my guest Youge Wen, aka. "Bearlike", the lead developer of my favorite strategy game Mechabellum, published by Dreamhaven, the publisher and developer founded by Blizza...
4 Sep 20251h 58min

How A Text-Only Game Became A Steam Hit
This is a Game Dev Podcast with my guest Huw Millward the creator of Warsim: The Realm of Aslona, an entirely text based asci kingdom simulation game (that was written to a single code file with 700K...
22 Aug 20251h 13min




















