PULP CTHULHU: How to Play 2 - Character Creation

PULP CTHULHU: How to Play 2 - Character Creation

Welcome to the RPGBOT.Podcast, where today's character creation lesson begins with basic geometry, escalates into psychic powers, and somehow ends with a pacifist circus bear being seriously considered as a build option.

In this episode, we take the gloves off and actually make characters for Pulp Cthulhu—choosing archetypes, rolling stats, hoarding skill points like goblins, and discovering that if you roll too well, you might accidentally invent the world's first telepathic himbo artist.

If you've ever wondered how Call of Cthulhu character creation becomes fast, fun, and dangerously powerful, this is where the pulp really starts to flow.

The D8 goes in the D8 hole.

Show Notes

This episode walks step-by-step through Pulp Cthulhu character creation, showing how investigators are built to be tougher, broader, and far more cinematic than their classic Call of Cthulhu counterparts.

Ash guides Tyler and Randall through the full process—then breaks it down into a Quick & Dirty method that can get players to the table in minutes.

Step 1: Choose an Archetype

Archetypes replace traditional "classes" and are rooted in classic pulp fiction roles:

  • Mystic (psychic powers, occult insight, vibes)
  • Egghead (engineers, scientists, gadgeteers)
  • Two-Fisted, Swashbuckler, Femme Fatale, Bon Vivant, and more

Each archetype:

  • Defines a core characteristic
  • Grants bonus archetype skills
  • Suggests traits, occupations, and story hooks

This approach encourages concept-first design, letting the character idea drive the mechanics instead of the other way around.

Step 2: Generate Characteristics

Attributes are rolled using the familiar D100 roll-under system, but with a key twist:

  • Core characteristic = 1d6 + 13 × 5 (expect very high numbers)
  • Other stats use 3d6×5 or 2d6+6×5
  • High pulp means exceptional competence

The result? Characters who feel powerful immediately—sometimes too powerful, leading to delightful accidents like rolling:

  • Incredible Power
  • Solid looks
  • Questionable intelligence

(Yes, the "himbo build" is real.)

Step 3: Talents (High Pulp Edition)

Because this game is running High Pulp, characters receive four talents instead of two.

Talents are drawn from four categories:

  • Physical
  • Mental
  • Combat
  • Miscellaneous

Highlights from the episode include:

  • Psychic Powers
  • Arcane Insight
  • Weird Science
  • Animal Companion (responsibly downgraded from "bear" to "bear-adjacent dog")

Talents dramatically define how characters play and reinforce pulp action over fragile realism.

Step 4: Occupation & Skill Points

Occupations grant massive skill point pools, often hundreds of points:

  • Skills start with base percentages
  • Occupational skills come first
  • Archetype skills add another 100 points
  • Personal interest skills add even more

The result is wide, competent characters instead of hyper-specialized glass cannons.

The episode includes practical advice:

  • Avoid pushing every skill to 95
  • Aim for flexibility, not just peak numbers
  • Remember Credit Rating is mandatory and matters in play
Step 5: Backstory (Fast but Meaningful)

Instead of long essays, Pulp Cthulhu uses structured prompts:

  • Personal description (biased, first-person)
  • Ideology and beliefs
  • Significant people
  • Treasured possessions
  • Traits

Random tables spark instant character hooks, like:

  • Idolizing Nikola Tesla
  • Carrying calipers as a grounding object
  • Shared trauma bonds
  • Risk-taking or unreliable personalities

One key backstory element becomes your Sanity anchor, helping characters recover from mental trauma.

Quick & Dirty Character Creation

Ash closes the episode with a streamlined alternative:

  • Assign preset stat values
  • Pick talents
  • Select skills from fixed arrays
  • Roll backstory details
  • Start playing immediately
  • Perfect for one-shots, convention play, or groups eager to punch cultists now, not in two hours.
Key Takeaways
  • Pulp Cthulhu character creation is fast, flexible, and cinematic
  • Archetypes replace classes with strong narrative identity
  • High Pulp characters start powerful and stay relevant
  • Talents are the heart of customization
  • Skill points are plentiful—breadth is rewarded
  • Structured backstory tools create instant roleplay hooks
  • The Quick & Dirty method gets you playing in minutes
  • Yes, you can accidentally build a psychic himbo—and that's a feature

Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you.

Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players.

Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings.

Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community.

Meet the Hosts
  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

How to Find Us:

In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net

Tyler Kamstra Ash Ely Randall James Producer Dan

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(695)

PROJECT_LAMORDIA REVIEW - Frankenstein Had Better Workplace Safety Standards

PROJECT_LAMORDIA REVIEW - Frankenstein Had Better Workplace Safety Standards

What happens when you take Frankenstein, replace the lightning with artificial intelligence, and let a morally bankrupt tech CEO run the whole operation? You get Project Lamordia, where death is optio...

2 Nov 46min

2024 D&D PHB Character Creation (Remastered): What if I told you there were 3-ish types of feats?

2024 D&D PHB Character Creation (Remastered): What if I told you there were 3-ish types of feats?

Creating a D&D character used to be simple. Pick a race, choose a class, roll some dice, and invent a tragic backstory involving dead parents. But the 2024 Player's Handbook has other plans. Now your ...

31 Okt 1h 1min

HOW TO PLAY SHADOWDARK 1 - CONCEPTS AND THEMES: I can promise you two things, there will be shadows, it will be dark.

HOW TO PLAY SHADOWDARK 1 - CONCEPTS AND THEMES: I can promise you two things, there will be shadows, it will be dark.

What happens when you take old-school D&D, remove darkvision, put your torches on a real-world timer, and make every spell a potential disaster? You get Shadowdark, a game where poor planning kills yo...

29 Okt 57min

NUMENERA HOW TO PLAY - AP FINALE: I just wanna see the machine do the big shiny explosions

NUMENERA HOW TO PLAY - AP FINALE: I just wanna see the machine do the big shiny explosions

The fate of La Gorge hangs in the balance. An army is approaching, the ancient defenses are broken, and the only thing standing between civilization and total destruction is a guy who can't roll above...

26 Okt 1h 2min

2024 D&D PHB WEAPON MASTERY BREAKDOWN (Remastered): If you attack something, you're going to do damage

2024 D&D PHB WEAPON MASTERY BREAKDOWN (Remastered): If you attack something, you're going to do damage

For years, martial characters in D&D have had one job: hit things until they stop moving. Wizards rewrite reality, clerics summon divine power, and fighters get to swing a sword. Again. Well, the 2024...

24 Okt 1h 10min

NUMENERA HOW TO PLAY - ACTUAL PLAY PT2: Pay attention, kids. Sometimes weird traditions are good.

NUMENERA HOW TO PLAY - ACTUAL PLAY PT2: Pay attention, kids. Sometimes weird traditions are good.

Last time, we opened a door that had been sealed for thousands of years, murdered a dinosaur, adopted its baby, and turned a crank we probably shouldn't have touched. Now the village is flooding, the ...

22 Okt 58min

NUMENERA HOW TO PLAY: Actual Play 1 - I don't know what horses do, but they seem shifty...

NUMENERA HOW TO PLAY: Actual Play 1 - I don't know what horses do, but they seem shifty...

What happens when a mysterious cowboy rides out of a deadly desert, introduces himself, and immediately falls off his horse? Naturally, you trust his god, open a door that's been locked for thousands ...

19 Okt 1h 6min

HOW TO GM ROMANCE (Remastered) w/ Sebastian Yūe and Friday Strout - Building Meaningful Relationships in TTRPGs

HOW TO GM ROMANCE (Remastered) w/ Sebastian Yūe and Friday Strout - Building Meaningful Relationships in TTRPGs

You've slain dragons, defeated liches, and saved the kingdom. But now an NPC is flirting with you, and suddenly everyone at the table is making death saves against awkwardness. Romance in D&D can be t...

17 Okt 42min

Populært innen Fritid

rss-spartsklubben
interiorradet
nerdelandslaget
mil-etter-mil-en-podcast-om-bil
livet-pa-veien-med-jan-erik-larssen
jegerpodden
jakt-og-fiskepodden
0-100-med-broom-mats-og-remi
rss-jegerpodden
rss-avskiltet
level-backup
rss-jeg-fikser-vin
fjellsportpodden
klokkepodden
menn-uten-midje-kan-ogsa-lese
villmarksliv
rss-usminka
rss-flydilla
rss-var-forste-kaffe
rss-venner-i-vinen