EP 250 - Star Citizen's New Inventory Is Good | Is It Good Enough For a Loot Goblin?

EP 250 - Star Citizen's New Inventory Is Good | Is It Good Enough For a Loot Goblin?

Star Citizen’s inventory can be a bit much, but with the new update it looks like it might meet many folks’ needs. Along with crafting in the tech preview, it’s looking more and more possible that we might see the major feature in 4.7. Today I’m joined by TheCoreGameplay to discuss inventory, looting, crafting, and the growing logistics gameplay of Star Citizen.

Today’s Guests:

Thecoregameplay

YouTube: https://www.youtube.com/c/thecoregameplay

Twitch: https://www.twitch.tv/thecoregameplay

Twitter: https://x.com/TheCoreGameplay

ToC:

00:00 Introductions

07:45 Survival Gameplay in Star Citizen

13:40 Looting Gameplay Currently

23:00 Star Citizen’s Inventory

40:20 Solo vs “Org” gameplay

57:20 What’s Coming Next?

1:00:00 Should You Play Now?


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Episoder(262)

EP 230 - CitizenCon Direct Biggest Details & The 2026 Plan (Ft. 10Pound42)

EP 230 - CitizenCon Direct Biggest Details & The 2026 Plan (Ft. 10Pound42)

CitizenCon Direct has delivered a lot to think about regarding the next 14 months of Star Citizen. A new star system, new factions, teh Vanduul, and mechanics like crafting. But how does it fit into t...

13 Okt 20251h 59min

EP 229 - How CitizenCon Direct Could Be a Success

EP 229 - How CitizenCon Direct Could Be a Success

It’s that time of year again, the biggest information drop in Star Citizen’s annual cycle is upon us, CitizenCon. This time as an all digital 2-hour long event, expectations for many are low. After a ...

6 Okt 20251h 22min

EP 228 - The Tech That Could Make (or Break) Star Citizen’s Future

EP 228 - The Tech That Could Make (or Break) Star Citizen’s Future

Star Citizen has made big leaps forward in playability this year in various ways, but the biggest change by far has been increased server stability. With static server meshing seemingly stable, curios...

29 Sep 20251h 15min

EP 227 - Star Citizen, No Man’s Sky & the State of Space Games in 2025

EP 227 - Star Citizen, No Man’s Sky & the State of Space Games in 2025

In today’s episode, I’m joined by Morphologis to discuss the current state of Star Citizen, the recent spike in activity around No Man’s Sky, and the state of space games in 2025. Recent updates in th...

22 Sep 20251h 46min

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

EP 226 - What 3,000 Rescues Taught This Player About Star Citizen's Medical Gameplay

Star Citizen “rescue” and medical gameplay has been around for longer than many players realize. AAK625 has been participating and cataloguing his rescues for a majority of that time, after over 800 r...

15 Sep 20251h 34min

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined b...

8 Sep 20251h 47min

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth...

1 Sep 20251h 37min

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two o...

25 Aug 20251h 20min

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