#1322: Stretching Boundaries

#1322: Stretching Boundaries

In this podcast, I respond to a post that proposed Magic should "stick to its fantasy roots." As a Magic historian, I make the case that Magic has been stretching the boundaries of what fantasy is since Limited Edition (Alpha). For those who like deep dives into Magic history, this episode is for you.

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Episoder(1360)

#1360: Layers with Jess Dunks

#1360: Layers with Jess Dunks

One of the most complicated elements of the Magic rules is something known as "layers." I sit down with the man in charge of the rules, Jess Dunks, to help walk through an introduction to layers.

3 Jul 30min

#1359: Being a Magic Artist

#1359: Being a Magic Artist

In this episode, I talk about the weird fact that I'm a published Magic artist on an evergrowing number of cards. Note that I recorded this before Bicycle Elemental was made public.

3 Jul 31min

#1358: Mood Swings Strategy

#1358: Mood Swings Strategy

Here, I talk about the basic strategy when playing Mood Swings. To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content.

26 Jun 32min

#1357: Aether Revolt

#1357: Aether Revolt

This episode is another in my series to talk about every Magic expansion. Here, I talk about Aether Revolt, the second set in the Kaladesh block.

26 Jun 30min

#1356: Inertia

#1356: Inertia

In this episode, I talk about the pressures of changing things that have been the same for decades.

26 Jun 33min

#1355: All the Mood Swings Cards, Part 5

#1355: All the Mood Swings Cards, Part 5

This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes th...

19 Jun 34min

#1354: Quirks of Limited Edition (Alpha)

#1354: Quirks of Limited Edition (Alpha)

In this episode, I talk about many of the weird elements of Magic's first set.

19 Jun 29min

#1353: Emotional Response

#1353: Emotional Response

In this episode, I cover one of the main goals of game design: to create specific emotional responses in the players.

19 Jun 36min

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