2014 DnD 5e WARLOCKS Level 5 - 20 (REMASTERED): From Hexes to Hell: Leveling Up and Releasing the Darkness

2014 DnD 5e WARLOCKS Level 5 - 20 (REMASTERED): From Hexes to Hell: Leveling Up and Releasing the Darkness

Warlocks are the only class where the phrase "I signed a terrible contract and somehow came out ahead" counts as a character concept. By level 20, your patron has become equal parts sugar daddy, eldritch therapist, and extended warranty scammer. Somewhere between your third Eldritch Invocation and your fourth existential crisis, you stop asking whether the power is worth the cost and start asking if your soul came with roadside assistance.

Show Notes

In the second half of the Warlock deep dive, we continue advancing our example characters from level 5 all the way to level 20, exploring how the class evolves from a reliable blaster into one of the most customizable spellcasters in 2014 D&D 5e. Along the way we discuss new spell options, increasingly specialized Eldritch Invocations, Pact Boon upgrades, and the always-interesting challenge of squeezing maximum value out of a very limited number of spell slots.

As the builds mature, we compare different approaches to survivability, damage output, and utility. The conversation highlights how Warlocks reward careful planning while still leaving plenty of room for weird and thematic choices. Whether you're building a Hexblade, Fiend, or something stranger, the class offers countless ways to personalize your character.

Naturally, no discussion of Warlocks would be complete without jokes about selling your soul, suspicious contracts, and patrons who definitely read the fine print that you ignored. Between optimization advice and increasingly ridiculous examples, we discover that eldritch power and bad life decisions make an excellent combination.

Key Takeaways
  • Level 5 is a major power spike thanks to 3rd-level spells and additional Eldritch Invocation options.
  • Invocations continue to define a Warlock's identity throughout higher levels.
  • Pact Boons and invocation choices can dramatically change how two Warlocks of the same subclass play.
  • Short rests remain essential because Pact Magic depends heavily on recovering spell slots frequently.
  • Gift of the Ever-Living Ones and other defensive options can greatly improve survivability.
  • Blade-focused builds use options like Thirsting Blade to keep pace with martial classes.
  • Mystic Arcanum provides access to powerful high-level spells without changing the core Pact Magic system.
  • Warlocks excel when players specialize rather than trying to do everything at once.
  • The class rewards planning and understanding how individual features interact.
  • Flavor and mechanics blend exceptionally well, making Warlocks one of the most thematic classes in 5e.

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Meet the Hosts
  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

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