Plus Expenses #118

Plus Expenses #118

Plus Expenses is our bonus show for Patrons, dropping every other week between our regular episodes. This one is on the public feed for everyone, to round out our Origins Interviews episode with our reflections on the convention. Thanks so much for listening - if you dig this, you can get it for just $5 a month over at our Patreon!

In this Plus Expenses, we talk about: The Origins interviews, how the convention felt, “networking”, being a two-session guy, Imp of the Perverse, DriveThru Deal of the Day, decision-making for Games on Demand, good playtest/bad session, energy use during games, Eppy’s bluesky post about AI - it won’t help you!, refreshingly human-made focus at the dealer hall, Eppy’s dice adventure, character sheet usage for different contexts, live Swords sheets feedback and development, a Swords Without Master story, a Mortal Skein (playtest) story and playtesting philosophy, our White Whale Episode, not recognizing things when they work, and if you want more of this, sign up for our Patreon - only $5 a month!

And there's more:

Denne episoden er hentet fra en åpen RSS-feed og er ikke publisert av Podme. Den kan derfor inneholde annonser.

Episoder(43)

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The Small Changes Episode

In this episode, we talk about being at the top of the truly-true Design Ziggurat where small changes have big effects. Specifically, one of the signs that a game is close to done is when enough of th...

15 Jul 54min

The Origins 2026 Interviews Episode

The Origins 2026 Interviews Episode

We went to Origins Game Fair! It was a great time, and we were lucky enough to catch up with old friends and chat with new ones for the show. This episode consists of 6 in-person interview/conversatio...

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The Sexy Episode

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We come back from a brief sabbatical to consider a bundle of topics from our Scholars. We talk about prompts in truly true roleplaying games (and reclaiming them from their AI-related meaning), things...

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29 Apr 1h 5min

The Haters Episode

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No, this isn't about games we don't like; following up on a question from our Wisdom Episode, we talk about the parts of making games that are not fun, from merely boring all the way to actively hate....

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