
#1382: What Went Wrong – March of the Machine: The Aftermath
This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it h...
18 Sep 32min

#1381: Reality Fracture Design with Yoni Skolnik
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.
18 Sep 31min

#1380: Atogs
This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.
11 Sep 30min

#1379: Fresh Out of Design – Reality Fracture
Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.
11 Sep 47min

#1378: Getting the Banned Together, Part 7
This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restrict...
4 Sep 32min

#1377: Innovation
One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.
4 Sep 30min

#1376: Getting the Banned Together, Part 6
This is the part six of a seven-part series, based on a talk I gave at MagicCon: Amsterdam where I discussed the design of all the cards I had a major hand in that would later get banned or restricted...
28 Aug 33min

#1375: Supply Channels
Once we print Magic cards, how do we get them to you, the players? This podcast talks about the various ways we do that.
28 Aug 33min


















