Episode 599: WARDOGS Alpha Review: Battlefield But Dying Actually Matters

Episode 599: WARDOGS Alpha Review: Battlefield But Dying Actually Matters

Imagine Battlefield, but dying matters. That's the WARDOGS closed alpha in one sentence — and after a weekend in it, we're calling it the most polished alpha we've ever played. WARDOGS is Bulkhead and Team17's 100-player tactical shooter: three factions, one randomized control zone, first side to 100 points wins. You start with $10,000, you buy your loadout from in-game vendors, and when you die you lose the gear AND the money you spent on it. The money carries between matches. You can loot the guy you just killed and walk away with a level 30 kit you couldn't buy for another six hours. In this episode: what the alpha actually plays like, why the economy isn't the gimmick people think it is, how three-way faction warfare changes your strategy, the 256 square kilometre map, destructible towers, the reviving system Battlefield should steal, TTK and gunplay, why an Arma 3 King of the Hill mod is the reason none of this feels half-baked — and the two things that genuinely pissed us off. Plus the final verdict, the scores, and the one thing that could still ruin this game. Raz thinks it's a flawless alpha. Jake wants free look. Neither of us can stop playing it. 0:00 - Intro 1:14 - Patreon, free trials and the hangout 3:58 - What WARDOGS actually is 4:21 - Two things we had wrong before playing 6:07 - Unlock fees and gear progression 7:51 - The NDA that stopped us streaming 8:23 - Control zone, hot zone and how you score 11:01 - You can't group with your friends 12:59 - "It's so fun I don't recommend you play it" 14:33 - Jake's first impressions 18:07 - The best-performing alpha we've ever played 20:20 - How three factions changes your strategy 23:38 - Battlefield, but dying matters 25:43 - Looting kills and juicer kits 30:39 - Does the control zone actually move? 33:44 - Destructible towers and the M1 Abrams 35:59 - FOBs, spawn trucks and sandbags 40:00 - Infantry desperately needs free look 42:57 - The tutorial is actually good 43:58 - Does 100 players feel full? 47:26 - The log truck last stand 50:19 - Snipers and no scope glint 52:12 - Onboarding and the backpack system 55:15 - The loadout presets they need to add 57:06 - The kill cam that shows too much 58:18 - The milsim/arcade sweet spot 1:02:27 - Why it works: 10 years of Arma King of the Hill 1:04:45 - Visibility matters more than audio 1:08:50 - TTK, armor and ammo types 1:11:04 - Weapons: AK vs T21 1:14:15 - Gunfights that are actually gunfights 1:16:44 - Movement and traversal 1:20:56 - Reviving, defibs and why Battlefield gets it wrong 1:25:01 - Spawn trucks and the ride back to the fight 1:26:26 - Vehicles handle weird 1:28:58 - The first Unreal Engine 5 game that actually runs 1:29:32 - The money mechanic explained 1:35:02 - Is there gear fear? 1:37:56 - Why the economy isn't a gimmick 1:42:34 - What a max-level meta kit will cost 1:44:52 - Wipes, seasons and gold bars 1:47:31 - Selling ammo to your own team 1:49:42 - 256 square kilometers 1:56:30 - Time of day and future maps 1:57:59 - Who is this game actually for? 2:02:12 - Why Tarkov is too complicated 2:06:58 - Will we still be playing in six months? 2:10:00 - The one thing that could ruin it: anti-cheat 2:12:11 - Final verdict and scores 2:15:21 - Outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out! 🔹Streaming schedule (Pacific time): 🔸Saturday ~9 AM: Gaming news and stories of the week 🔹The Dropshot: 🔸Website: https://www.thedropshot.com 🔸Twitter: https://twitter.com/TheDropshotPod 🔸Discord: https://discord.gg/B4Nsarq 🔸YouTube: https://www.youtube.com/c/thedropshotpodcast 🔸Patreon: https://www.patreon.com/thedropshot 🔸Donate: https://www.paypal.com/donate?hosted_button_id=YVR98VF4S945G 🔸Instagram: https://www.instagram.com/thedropshotpodcast/ 🔸TikTok: https://www.tiktok.com/@thedropshotpodcast 🔹Razinon: 🔸Twitch: https://www.twitch.tv/razinon 🔸Twitter: https://twitter.com/razinon 🔸Instagram: https://www.instagram.com/razinonttv 🔹Jakedown: 🔸Twitter: https://www.twitter.com/jakedown_ 🔸YouTube: https://www.youtube.com/@jakedown #TheDropshot #DropshotPodcast #GamingPodcast #PodcastClips #WARDOGS #Bulkhead #Team17 #TacticalShooter #FPS #PCGaming #Battlefield #EscapeFromTarkov #HellLetLoose #Arma3 #WardogsAlpha #ClosedAlpha #NewFPS #EarlyAccess #GameReview #FirstImpressions #HotTake Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Episoder(622)

Episode 598: Saudi Arabia Bought EA — And Gamers Are Mad About a Camera

Episode 598: Saudi Arabia Bought EA — And Gamers Are Mad About a Camera

On Tuesday, Electronic Arts stops being a public company. Saudi Arabia's Public Investment Fund, Silver Lake and Jared Kushner's Affinity Partners are closing a $55 billion all-cash buyout — the large...

3 Aug 2h 7min

Episode 597: WARDOGS Looks Incredible... Then They Got Banned On Twitch

Episode 597: WARDOGS Looks Incredible... Then They Got Banned On Twitch

WARDOGS ran its first ever gameplay livestream this week and it went about as well as you'd expect from a studio full of guys in their late twenties: the alpha codes were a QR-code disaster, the strea...

27 Jul 1h 45min

Episode 596: MW4 Gameplay Reveal: Kill Block, Recoil Backlash & the DMZ 2 Problem

Episode 596: MW4 Gameplay Reveal: Kill Block, Recoil Backlash & the DMZ 2 Problem

Infinity Ward just had its biggest Modern Warfare 4 reveal week yet — and the community immediately found the flaws. We break down everything shown at the MW4 creator event and Fanatics Fest: the Kill...

20 Jul 1h 46min

Episode 595: Bethesda Layoffs, Black Flag Resynced & Tarkov Kord Breach

Episode 595: Bethesda Layoffs, Black Flag Resynced & Tarkov Kord Breach

Black Flag Resynced just became the biggest Assassin's Creed launch in history — and it's a remake of a 13-year-old game with mixed Steam reviews. The boys break down the day-one microtransaction back...

13 Jul 1h 52min

Episode 594: The Steam Machine Is Weaker Than a PS5 (And Costs 2x)

Episode 594: The Steam Machine Is Weaker Than a PS5 (And Costs 2x)

Valve's Steam Machine reviews are in — and the verdict is brutal: by most measures it's slightly less powerful than a base PS5 while costing more than double. We break down the benchmarks, why Valve w...

6 Jul 1h 46min

Episode 593: GTA 6 Is $100 For a Code in a Box (And You'll Buy It)

Episode 593: GTA 6 Is $100 For a Code in a Box (And You'll Buy It)

GTA 6 pre-orders are live, the price is confirmed, and the internet is melting down — so naturally that's the whole episode. Raz and Jake break down the $80 standard / $100 Ultimate pricing, the "phys...

29 Jun 1h 40min

Episode 592: Halo on PlayStation, GTA 6 Pre-Orders & WARDOGS Killcam Drama

Episode 592: Halo on PlayStation, GTA 6 Pre-Orders & WARDOGS Killcam Drama

Halo is on PlayStation. Let that sink in. On this one we get into Halo: Campaign Evolved — the full Unreal Engine 5 remake landing on PS5, Xbox and PC on July 28 — and why cutting the multiplayer to p...

22 Jun 1h 34min

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